K0br4

Italy
232 matches tracked 36 matches in 30 days
Last updated:

How does K0br4 play?

Rating 1.08 K/R 0.76 ADR 81.7 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 232 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 55%+5 pp · Ø 50% better than 91%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 85%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 1.11+0.11 · Ø 1.00 better than 92%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.0%).

2K rounds 13.8%+0.8 pp · Ø 13.0% better than 74%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 39%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 40x 4K, 6 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 7%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 49%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 89%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +11 pp, ELO +174
= Stayed the same
Rating at 1.07
▼ Got worse
K/R −0.04, ADR −5.1, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.79). Slightly above the average (0.72).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −119 ELO
53 matches · 42% win rate
On Inferno −31 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 +2 ELO, win rate 38%
On Wednesdays +25 ELO, win rate 37%

K0br4 loses the most ELO in match 2 of the day: −119 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.08 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
55% better than 69%
0.76 better than 74%
82.0 better than 71%
1.07 better than 80%
57% of 191 duels better than 87%
29% of 45 situations better than 26%
Mirage66
50% right on the average
0.76 better than 73%
82.3 better than 71%
1.09 better than 84%
51% of 180 duels better than 62%
42% of 48 situations better than 65%
Ancient32
53% better than 58%
0.79 better than 87%
85.6 better than 83%
1.10 better than 90%
60% of 109 duels better than 95%
23% of 22 situations better than 16%
Anubis30
37% better than 12%
0.75 better than 67%
80.6 better than 59%
1.10 better than 86%
63% of 78 duels better than 97%
41% of 27 situations better than 59%
Inferno21
48% better than 40%
0.78 better than 81%
81.1 better than 61%
1.07 better than 76%
53% of 66 duels better than 68%
29% of 17 situations better than 29%
Nuke15
40% better than 13%
0.71 better than 39%
71.6 better than 14%
0.97 better than 39%
45% of 29 duels better than 22%
48% of 21 situations better than 72%

Compared with players on the same level who have at least 15 matches on the map.

How K0br4 plays

Across 232 matches K0br4 averages K/R 0.76, ADR 81.7 and a rating of 1.08. Biggest strength: K/D at 1.11, better than 92% of level 6 players. Most room to improve: Utility hit rate at 26%, better than only 7% of level 6 players. Averages 16.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 55% win rate in 66 matches. In 98 of 232 matches the rating was 1.10 or higher (42%), in 74 it was below 0.90. In 171 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: July 2026 at 1.11. K0br4 loses the most ELO in match 2 of the day (−119 ELO, win rate 42%). Things go best in match 1 of the day (+176 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +176 ELO. Improved over the last three months: Win rate +11 pp, ELO +174. Got weaker: K/R −0.04, ADR −5.1, Headshots −5 pp. Unchanged in recent months: Rating at 1.07. Last 30 days: 36 matches, win rate 50%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.