K0ROJl_BA1TA

Russia
On FACEIT since 2023 75 matches tracked 54 matches in 30 days
ELO ▲ 81
2,337
30-day peak: 2,469
Rank EU
#89,169
Russia #25,337 in Russia
Last updated:
Next update possible in 47m 3s

How does K0ROJl_BA1TA play?

Rating 0.97 K/R 0.70 ADR 81.5 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 75 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 14x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether K0ROJl_BA1TA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
24 matches · 58% win rate
Between 12:00 and 18:00 −25 ELO, win rate 31%

K0ROJl_BA1TA loses the most ELO on Mirage: −25 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 75%
0.73 better than 44%
82.8 better than 58%
1.03 better than 48%
50% of 119 duels better than 41%
31% of 13 situations better than 28%
Dust 217
18% better than 1%
0.62 better than 5%
74.5 better than 16%
0.83 better than 2%
46% of 90 duels better than 20%
50% of 2 situations better than 83%
Ancient13
46% -
0.71 -
85.0 -
1.00-
60% of 72 duels -
30% of 10 situations -
Nuke8
38% -
0.70 -
80.6 -
0.98-
48% of 46 duels -
63% of 8 situations -
Anubis7
71% -
0.79 -
87.6 -
1.14-
57% of 37 duels -
50% of 2 situations -
Cache4
50% -
0.62 -
85.5 -
0.83-
53% of 17 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K0ROJl_BA1TA plays

Across 75 matches K0ROJl_BA1TA averages K/R 0.70, ADR 81.5 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.97, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 24 matches. In 20 of 75 matches the rating was 1.10 or higher (27%), in 30 it was below 0.90. In 75 matches with detailed stats: 14 4Ks and 1 ace. K0ROJl_BA1TA loses the most ELO on Mirage (−25 ELO, win rate 58%). Last 30 days: 54 matches, win rate 39%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.