K0JI

Israel
On FACEIT since 2024 356 matches tracked 79 matches in 30 days
ELO ▼ 28
3,113
30-day peak: 3,210
Rank SEA ▲ 7 places
#97
Israel #1 in Israel
30 days · prev. #104 · best #97
Last updated:

How does K0JI play?

Rating 1.08 (from 284 matches) K/R 0.76 ADR 83.4 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 284 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.9 from the last 284
Knife kills 5 in 284 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 30x 4K, 5 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +16 pp, ELO +413
= Stayed the same
Rating at 1.08, ADR at 82.2
▼ Got worse
K/R −0.05, Win rate −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.74 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

With 24kiyotaka on the team no ELO value
92 matches · 48% win rate
Between 18:00 and 24:00 −26 ELO, win rate 43%
On Mondays +26 ELO, win rate 38%

K0JI loses the most ELO with 24kiyotaka on the team: 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.36 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
59% better than 69%
0.74 better than 39%
81.5 better than 46%
1.07 right on the average
48% of 463 duels better than 23%
36% of 67 situations better than 41%
Dust 277
51% better than 35%
0.74 better than 41%
81.7 better than 48%
1.05 better than 41%
53% of 363 duels right on the average
30% of 56 situations better than 25%
Ancient49
47% better than 22%
0.80 better than 70%
87.1 better than 74%
1.13 better than 72%
53% of 246 duels right on the average
41% of 37 situations better than 57%
Anubis24
58% better than 59%
0.78 better than 63%
85.9 better than 71%
1.16 better than 79%
52% of 104 duels better than 46%
48% of 25 situations better than 71%
Inferno18
56% better than 31%
0.75 better than 37%
87.3 better than 61%
1.07 better than 35%
50% of 86 duels better than 20%
38% of 8 situations better than 47%
Cache15
47% better than 16%
0.69 better than 12%
78.4 better than 21%
0.99 better than 13%
55% of 75 duels right on the average
44% of 9 situations better than 66%
Nuke3
33% -
0.62 -
68.0 -
0.98-
31% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K0JI plays

Across 356 matches K0JI averages K/R 0.76 and ADR 83.4; the rating across the 284 rated matches is 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Mirage with a 59% win rate in 97 matches. In 130 of 284 matches the rating was 1.10 or higher (46%), in 84 it was below 0.90. In 215 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: August 2026 at 1.09. K0JI loses the most ELO with 24kiyotaka on the team (Win rate 48% in 92 matches). Things go best on Dust 2 (+267 ELO, win rate 51%). Improved over the last three months: Headshots +16 pp, ELO +413. Got weaker: K/R −0.05, Win rate −7 pp. Unchanged in recent months: Rating at 1.08, ADR at 82.2. Last 30 days: 79 matches, win rate 49%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.