K-O-K-O
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average52% headshots and so just above the average (51%).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 1.05 (at the start 0.99). Just above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 84.3. Last 3 months: 83.0 (at the start 78.2). Just above the average (81.1).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 51% (at the start 55%). Right on the average (51%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 58% (at the start 59%). Well above the average (50%).
Best month: October 2026 with 2,705. Last 3 months: 2,705 (at the start 2,443).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 108 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 37 · Nuke
- Highest rating in a match: 2.08 · Anubis
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How K-O-K-O plays
Across 108 matches K-O-K-O averages K/R 0.75, ADR 81.8 and a rating of 1.04. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Anubis with a 83% win rate in 12 matches. In 44 of 108 matches the rating was 1.10 or higher (41%), in 33 it was below 0.90. In 80 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. Things go best in match 2 of the day (+101 ELO, win rate 64%). From match no. 5 of the day on, things go best: 75% win rate, +26 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.8, ELO +262. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 58%. Last 30 days: 11 matches, win rate 73%, net ELO +73.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.