Jyr0

Wallis & Futuna
On FACEIT since 2026 121 matches tracked 121 matches in 30 days
Last updated:

How does Jyr0 play?

Rating 1.01 K/R 0.75 ADR 78.4 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 121 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 9% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average.
AWPerEntry
better than most on level 4 about average weaker than most
Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

52% of opening duels won and so clearly above the average (48%).

Rounds with first kill 12%+3 pp · Ø 9% better than 82%
Opening duels won 52%+4 pp · Ø 48% better than 83%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 7%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 12%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (43%).

Headshot rate 37%−6 pp · Ø 43% better than 23%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 0.98+0.04 · Ø 0.94 better than 69%
Pistol kills per match 2.5
Knife kills 8 in 121 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so well above the average (3.6%).

2K rounds 13.9%+1.5 pp · Ø 12.4% better than 86%
3K rounds 4.6%+1.0 pp · Ø 3.6% better than 91%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 19x 4K, 2 aces in 121 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (3.6).

Utility hit rate 29%−5 pp · Ø 34% better than 22%
Utility damage per round 1.7−1.9 · Ø 3.6 better than 7%
Enemies flashed per round 0.18−0.05 · Ø 0.23 better than 37%
Deaths per round 77%+4 pp · Ø 73% better than 19%

Progress

One value per month, dashed line is the level 4 average
Whether Jyr0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 121 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
30 matches · 47% win rate
Between 12:00 and 18:00 −91 ELO, win rate 33%

Jyr0 loses the most ELO on Dust 2: −62 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.14 · Dust 2
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
52% better than 61%
0.73 better than 69%
76.9 better than 49%
0.98 better than 60%
52% of 224 duels better than 73%
39% of 18 situations better than 56%
Dust 230
47% better than 41%
0.78 better than 88%
82.5 better than 78%
1.07 better than 86%
54% of 151 duels better than 78%
6% of 16 situations better than 2%
Nuke17
41% better than 17%
0.81 better than 91%
79.8 better than 62%
1.05 better than 79%
53% of 64 duels better than 77%
31% of 13 situations better than 33%
Anubis13
46% -
0.61 -
68.5 -
0.81-
59% of 59 duels -
17% of 6 situations -
Ancient12
25% -
0.79 -
80.2 -
1.08-
43% of 58 duels -
25% of 8 situations -
Cache3
67% -
0.99 -
97.5 -
1.34-
78% of 18 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jyr0 plays

Across 121 matches Jyr0 averages K/R 0.75, ADR 78.4 and a rating of 1.01. Biggest strength: 3K rounds at 4.6%, better than 91% of level 4 players. Most room to improve: Clutch 1v1 won at 26%, better than only 7% of level 4 players. Averages 16.4 kills per match with 37% headshots. The strongest map is Mirage with a 52% win rate in 44 matches. In 42 of 121 matches the rating was 1.10 or higher (35%), in 58 it was below 0.90. In 121 matches with detailed stats: 19 4Ks and 2 aces. Jyr0 loses the most ELO on Dust 2 (−62 ELO, win rate 47%). Things go best on Mirage (+114 ELO, win rate 52%). Last 30 days: 121 matches, win rate 45%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.