Jw_D

France
On FACEIT since 2023 93 matches tracked
Last updated:

How does Jw_D play?

Rating 1.02 K/R 0.73 ADR 79.6 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 15%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.8
Knife kills 6 in 93 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether Jw_D is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 93 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
25 matches · 44% win rate
On Mirage −2 ELO
23 matches · 43% win rate

Jw_D loses the most ELO in match 2 of the day: −24 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 2.02 · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
43% better than 23%
0.70 better than 34%
77.4 better than 35%
0.97 better than 35%
45% of 95 duels better than 20%
33% of 12 situations better than 37%
Dust 219
68% better than 94%
0.76 better than 65%
80.6 better than 53%
1.05 better than 63%
52% of 82 duels better than 58%
0% of 8 situations better than 1%
Ancient16
38% better than 10%
0.74 better than 53%
82.4 better than 60%
1.03 better than 58%
55% of 56 duels better than 75%
23% of 13 situations better than 19%
Inferno12
75% -
0.71 -
72.4 -
1.04-
47% of 62 duels -
60% of 5 situations -
Anubis8
50% -
0.83 -
90.1 -
1.14-
54% of 39 duels -
20% of 5 situations -
Cache8
50% -
0.68 -
72.5 -
0.93-
30% of 23 duels -
50% of 4 situations -
Nuke7
57% -
0.74 -
85.5 -
1.01-
33% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jw_D plays

Across 93 matches Jw_D averages K/R 0.73, ADR 79.6 and a rating of 1.02. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 15.8 kills per match with 47% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 37 of 93 matches the rating was 1.10 or higher (40%), in 36 it was below 0.90. In 93 matches with detailed stats: 18 4Ks and 2 aces. Jw_D loses the most ELO in match 2 of the day (−24 ELO, win rate 44%). Things go best in match 1 of the day (+52 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +52 ELO. Last 30 days: 6 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.