JvMelo

Brazil
76 matches tracked
ELO
1,744
Peak across the last 76 matches: 1,907
Rank SA ▼ 2,641 places
#12,575
30 days · prev. #9,934 · best #9,934
Last updated:

How does JvMelo play?

Rating 0.89 K/R 0.64 ADR 76.9 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 8% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 36%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.88−0.11 · Ø 0.99 better than 11%
Pistol kills per match 2.4
Knife kills 1 in 76 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.9%).

2K rounds 10.5%−2.6 pp · Ø 13.1% better than 4%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 1%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

9.8 utility damage per round and so well above the average (4.2).

Utility hit rate 47%+11 pp · Ø 36% better than 99%
Utility damage per round 9.8+5.6 · Ø 4.2 better than 99%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 65%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.62, Rating at 0.87, ADR at 75.9, Headshots at 51%, ELO at 1,744
▼ Got worse
Win rate −3 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.66. Last 3 months: 0.62 (at the start 0.65). Clearly below the average (0.72).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
38 matches · 53% win rate

JvMelo loses the most ELO on Dust 2: −23 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
53% better than 59%
0.70 better than 39%
80.3 better than 54%
0.99 better than 43%
56% of 177 duels better than 80%
64% of 11 situations better than 96%
Anubis14
29% -
0.66 -
80.8 -
0.85-
47% of 60 duels -
33% of 9 situations -
Inferno13
38% -
0.49 -
68.8 -
0.71-
39% of 59 duels -
20% of 5 situations -
Nuke6
33% -
0.65 -
73.6 -
0.86-
41% of 22 duels -
50% of 4 situations -
Ancient5
20% -
0.56 -
66.8 -
0.77-
30% of 23 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JvMelo plays

Across 76 matches JvMelo averages K/R 0.64, ADR 76.9 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 8 players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 8 players. Averages 14.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 53% win rate in 38 matches. In 18 of 76 matches the rating was 1.10 or higher (24%), in 40 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.91. JvMelo loses the most ELO on Dust 2 (−23 ELO, win rate 53%). Things go best in match 1 of the day (−29 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, −29 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.87, ADR at 75.9, Headshots at 51%, ELO at 1,744.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.