Juza_a

Japan
329 matches tracked 96 matches in 30 days
Last updated:

How does Juza_a play?

Rating 1.01 (from 307 matches) K/R 0.71 ADR 77.2 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 307 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so right on the average (49%).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 13%+3 pp · Ø 10% better than 65%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 3.3
Knife kills 35 in 329 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 35%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 44x 4K, 2 aces in 266 matches

Utility and deaths

Strength
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 75%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +153
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 76.8
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −30 ELO
20 matches · 50% win rate
On Nuke −23 ELO
24 matches · 42% win rate
On Fridays −24 ELO, win rate 33%

Juza_a loses the most ELO on Cache: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
51% better than 51%
0.74 better than 54%
79.4 better than 47%
1.06 better than 66%
49% of 508 duels better than 41%
41% of 92 situations better than 60%
Dust 254
50% right on the average
0.68 better than 25%
72.4 better than 13%
0.95 better than 25%
47% of 232 duels better than 30%
33% of 33 situations better than 38%
Anubis45
44% better than 28%
0.66 better than 16%
74.8 better than 20%
0.95 better than 24%
43% of 188 duels better than 12%
39% of 31 situations better than 55%
Ancient36
67% better than 91%
0.73 right on the average
77.8 better than 33%
1.06 better than 67%
46% of 138 duels better than 23%
44% of 32 situations better than 67%
Nuke24
42% better than 15%
0.74 better than 39%
77.6 better than 27%
1.04 better than 46%
62% of 74 duels better than 94%
33% of 12 situations better than 33%
Cache20
50% -
0.70 -
79.7 -
1.00-
44% of 117 duels -
44% of 9 situations -
Inferno11
27% -
0.71 -
79.0 -
0.89-
56% of 45 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Juza_a plays

Across 329 matches Juza_a averages K/R 0.71 and ADR 77.2; the rating across the 307 rated matches is 1.01. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Most room to improve: Opening duels won at 47%, better than only 21% of level 9 players. Averages 15.4 kills per match with 49% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 108 of 307 matches the rating was 1.10 or higher (35%), in 120 it was below 0.90. In 266 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. Juza_a loses the most ELO on Cache (−30 ELO, win rate 50%). Things go best on Dust 2 (+57 ELO, win rate 50%). Improved over the last three months: ELO +153. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 76.8. Last 30 days: 96 matches, win rate 54%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.