Juy

Sierra Leone
On FACEIT since 2018 260 matches tracked 107 matches in 30 days
ELO ▲ 95
2,710
30-day peak: 2,710
Rank EU
#24,756
Sierra Leone #8 in Sierra Leone
Last updated:

How does Juy play?

Rating 1.16 K/R 0.81 ADR 86.5 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 260 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.20+0.16 · Ø 1.04 better than 87%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 64%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 44x 4K, 4 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +264
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.06, Rating −0.06, ADR −7.7, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
83 matches · 49% win rate
In match 4 of the day −50 ELO
33 matches · 36% win rate
On Wednesdays −51 ELO, win rate 42%

Juy loses the most ELO on Mirage: −101 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 45 · Dust 2
  3. Highest rating in a match: 2.60 · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
49% better than 33%
0.81 better than 76%
85.5 better than 69%
1.14 better than 78%
57% of 320 duels better than 79%
26% of 46 situations better than 17%
Dust 257
60% better than 77%
0.81 better than 77%
84.7 better than 66%
1.17 better than 82%
58% of 221 duels better than 81%
47% of 38 situations better than 73%
Ancient38
55% better than 57%
0.85 better than 89%
90.9 better than 87%
1.19 better than 88%
54% of 161 duels better than 62%
31% of 36 situations better than 32%
Inferno27
52% better than 33%
0.77 better than 47%
81.9 better than 36%
1.09 better than 46%
44% of 117 duels better than 5%
28% of 18 situations better than 25%
Anubis23
65% better than 83%
0.86 better than 90%
90.7 better than 87%
1.24 better than 93%
57% of 95 duels better than 76%
65% of 17 situations better than 94%
Cache16
44% -
0.85 -
92.2 -
1.19-
62% of 78 duels -
63% of 8 situations -
Nuke15
40% better than 12%
0.75 better than 45%
82.5 better than 49%
1.09 better than 62%
58% of 66 duels better than 76%
64% of 11 situations better than 92%

Compared with players on the same level who have at least 15 matches on the map.

How Juy plays

Across 260 matches Juy averages K/R 0.81, ADR 86.5 and a rating of 1.16. Biggest strength: Headshot rate at 59%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 59% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 141 of 260 matches the rating was 1.10 or higher (54%), in 60 it was below 0.90. In 196 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: August 2026 at 1.32. Juy loses the most ELO on Mirage (−101 ELO, win rate 49%). Things go best on Dust 2 (+100 ELO, win rate 60%). Match no. 1 of the day goes best: 58% win rate, +54 ELO. Improved over the last three months: ELO +264. Got weaker: K/R −0.06, Rating −0.06, ADR −7.7, Win rate −3 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 107 matches, win rate 51%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.