Juulukuppeli

Finland
On FACEIT since 2021 98 matches tracked 90 matches in 30 days
ELO ▲ 193
2,389
30-day peak: 2,389
Rank EU
#75,753
Finland #2,005 in Finland
Last updated:

How does Juulukuppeli play?

Rating 1.06 K/R 0.74 ADR 81.9 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 98 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 15%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 3.0
Zeus kills2 in 98 matches
Knife kills 6 in 98 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 1 ace in 94 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 95%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Juulukuppeli is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 94 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 1.79 · Inferno

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
60% better than 81%
0.75 better than 53%
81.0 better than 50%
1.08 better than 64%
46% of 137 duels better than 20%
36% of 22 situations better than 43%
Dust 218
50% better than 43%
0.76 better than 58%
84.3 better than 66%
1.06 better than 57%
62% of 68 duels better than 93%
17% of 6 situations better than 6%
Inferno11
82% -
0.77 -
81.0 -
1.18-
67% of 48 duels -
63% of 8 situations -
Nuke10
70% -
0.80 -
85.1 -
1.11-
51% of 47 duels -
25% of 4 situations -
Cache9
67% -
0.65 -
70.8 -
0.93-
46% of 28 duels -
71% of 7 situations -
Anubis7
57% -
0.68 -
82.9 -
0.99-
40% of 25 duels -
83% of 6 situations -
Ancient5
60% -
0.76 -
90.2 -
1.05-
55% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Juulukuppeli plays

Across 98 matches Juulukuppeli averages K/R 0.74, ADR 81.9 and a rating of 1.06. Biggest strength: Utility damage per round at 6.7, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 44 of 98 matches the rating was 1.10 or higher (45%), in 30 it was below 0.90. In 94 matches with detailed stats: 16 4Ks and 1 ace. Things go best on Mirage (+19 ELO, win rate 60%). Last 30 days: 90 matches, win rate 62%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.