JustDefender

United Kingdom
On FACEIT since 2015 205 matches tracked 57 matches in 30 days
ELO ▲ 20
2,363
30-day peak: 2,363
Rank EU
#82,285
United Kingdom #1,479 in United Kingdom
Last updated:

How does JustDefender play?

Rating 0.96 K/R 0.66 ADR 70.9 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 205 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 3.0
Knife kills 4 in 205 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 25x 4K, 1 ace in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 24%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether JustDefender is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 202 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.66
JulAugSepOct

Best month: August 2026 with 0.67.

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −95 ELO
45 matches · 40% win rate
On Mirage −26 ELO
46 matches · 48% win rate
Between 12:00 and 18:00 −50 ELO, win rate 33%
On Wednesdays −100 ELO, win rate 46%

JustDefender loses the most ELO in match 1 of the day: −95 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 28%
0.67 better than 16%
73.4 better than 12%
0.98 better than 28%
53% of 150 duels better than 56%
34% of 41 situations better than 44%
Mirage46
48% better than 36%
0.59 better than 2%
65.4 better than 1%
0.88 better than 6%
42% of 115 duels better than 7%
29% of 45 situations better than 23%
Inferno28
54% better than 52%
0.75 better than 47%
75.2 better than 17%
1.09 better than 56%
58% of 76 duels better than 74%
50% of 18 situations better than 79%
Anubis26
42% better than 17%
0.67 better than 14%
73.0 better than 9%
0.96 better than 21%
53% of 72 duels better than 56%
34% of 29 situations better than 45%
Ancient19
47% better than 32%
0.63 better than 6%
67.7 better than 2%
0.94 better than 18%
49% of 53 duels better than 35%
38% of 13 situations right on the average
Cache18
61% -
0.63 -
67.9 -
0.91-
52% of 52 duels -
25% of 8 situations -
Nuke14
79% -
0.69 -
74.1 -
1.01-
43% of 37 duels -
29% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JustDefender plays

Across 205 matches JustDefender averages K/R 0.66, ADR 70.9 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 45% headshots. The strongest map is Nuke with a 79% win rate in 14 matches. In 58 of 205 matches the rating was 1.10 or higher (28%), in 85 it was below 0.90. In 195 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. JustDefender loses the most ELO in match 1 of the day (−95 ELO, win rate 40%). Things go best in match 4 of the day (+25 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate. Last 30 days: 57 matches, win rate 51%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.