Juspuspus

Finland
On FACEIT since 2015 183 matches tracked 40 matches in 30 days
ELO ▲ 65
2,325
30-day peak: 2,325
Rank EU
#92,421
Finland #2,412 in Finland
Last updated:

How does Juspuspus play?

Rating 1.06 K/R 0.73 ADR 76.1 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 183 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.1
Knife kills 3 in 183 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp, ELO +477
= Stayed the same
K/R at 0.73, Rating at 1.06, ADR at 76.0, Headshots at 64%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
29 matches · 38% win rate
Between 6:00 and 12:00 +2 ELO, win rate 41%
On Thursdays −21 ELO, win rate 39%

Juspuspus loses the most ELO on Anubis: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Cache
  2. Longest win streak: 4 wins in a row · Cache
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
55% better than 62%
0.72 better than 38%
75.7 better than 23%
1.04 right on the average
56% of 126 duels better than 75%
34% of 32 situations better than 43%
Cache32
53% -
0.78 -
80.0 -
1.15-
63% of 92 duels -
71% of 17 situations -
Anubis29
38% better than 8%
0.68 better than 20%
73.8 better than 14%
1.00 better than 37%
55% of 94 duels better than 68%
43% of 30 situations better than 60%
Inferno28
43% better than 17%
0.76 better than 54%
76.5 better than 21%
1.12 better than 66%
46% of 83 duels better than 15%
53% of 19 situations better than 80%
Ancient19
63% better than 83%
0.76 better than 57%
77.0 better than 26%
1.06 better than 60%
64% of 56 duels better than 95%
27% of 15 situations better than 23%
Mirage18
50% better than 42%
0.69 better than 25%
73.1 better than 14%
0.98 better than 31%
40% of 63 duels better than 5%
46% of 13 situations better than 74%
Nuke9
56% -
0.64 -
67.5 -
0.91-
58% of 31 duels -
20% of 5 situations -
Vertigo6
67% -
0.91 -
88.4 -
1.28-
53% of 19 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Juspuspus plays

Across 183 matches Juspuspus averages K/R 0.73, ADR 76.1 and a rating of 1.06. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 63% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 83 of 183 matches the rating was 1.10 or higher (45%), in 54 it was below 0.90. In 130 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. Juspuspus loses the most ELO on Anubis (−30 ELO, win rate 38%). Things go best on Dust 2 (+53 ELO, win rate 55%). Improved over the last three months: Win rate +11 pp, ELO +477. Unchanged in recent months: K/R at 0.73, Rating at 1.06, ADR at 76.0, Headshots at 64%. Last 30 days: 40 matches, win rate 55%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.