Juri

Albania
On FACEIT since 2019 153 matches tracked 47 matches in 30 days
Last updated:

How does Juri play?

Rating 1.18 (from 103 matches) K/R 0.84 ADR 90.4 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 103 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 13% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.4
Knife kills 7 in 153 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 31x 4K, 6 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +8.7, Headshots +5 pp
= Stayed the same
Win rate at 55%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.86 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
34 matches · 56% win rate
In match 4 of the day −25 ELO
20 matches · 50% win rate
Between 12:00 and 18:00 −25 ELO, win rate 49%

Juri loses the most ELO on Mirage: −25 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 49 · Mirage
  3. Highest rating in a match: 2.68 · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 66%
0.79 better than 69%
86.7 better than 76%
1.10 better than 69%
56% of 135 duels better than 76%
38% of 16 situations right on the average
Dust 231
52% right on the average
0.92 better than 97%
98.2 better than 97%
1.42 better than 99%
63% of 104 duels better than 94%
20% of 10 situations better than 10%
Ancient30
63% better than 83%
0.88 better than 90%
91.8 better than 88%
1.24 better than 91%
66% of 101 duels better than 97%
48% of 25 situations better than 74%
Anubis30
60% better than 74%
0.81 better than 76%
89.9 better than 86%
1.16 better than 82%
66% of 121 duels better than 97%
27% of 11 situations better than 22%
Inferno10
50% -
0.83 -
91.7 -
1.13-
68% of 59 duels -
50% of 4 situations -
Cache7
29% -
0.63 -
72.2 -
0.84-
43% of 40 duels -
0% of 2 situations -
Overpass6
67% -
0.80 -
87.1 -
-
-
-
Nuke5
40% -
0.83 -
87.2 -
1.10-
69% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Juri plays

Across 153 matches Juri averages K/R 0.84 and ADR 90.4; the rating across the 103 rated matches is 1.18. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 48% headshots. The strongest map is Ancient with a 63% win rate in 30 matches. In 61 of 103 matches the rating was 1.10 or higher (59%), in 29 it was below 0.90. In 103 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: October 2026 at 1.20. Juri loses the most ELO on Mirage (−25 ELO, win rate 56%). Things go best on Dust 2 (+26 ELO, win rate 52%). Match no. 3 of the day goes best: 63% win rate, −25 ELO. Improved over the last three months: K/R +0.08, ADR +8.7, Headshots +5 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 47 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.