Jupp1

Germany
105 matches tracked 93 matches in 30 days
Last updated:

How does Jupp1 play?

Rating 1.01 K/R 0.74 ADR 87.4 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.5
Knife kills 1 in 105 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 15x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

9.4 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+10 pp · Ø 36% better than 98%
Utility damage per round 9.4+5.2 · Ø 4.2 better than 99%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether Jupp1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −30 ELO
30 matches · 47% win rate
On Inferno −1 ELO
21 matches · 67% win rate
On Fridays −55 ELO, win rate 38%

Jupp1 loses the most ELO from match 5 of the day: −30 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 1.90 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
44% better than 28%
0.71 better than 43%
83.2 better than 68%
0.94 better than 26%
50% of 103 duels better than 47%
64% of 11 situations better than 96%
Inferno21
67% better than 91%
0.86 better than 94%
96.3 better than 98%
1.19 better than 92%
56% of 106 duels better than 75%
70% of 10 situations better than 97%
Ancient18
72% better than 98%
0.72 better than 43%
86.1 better than 77%
0.99 better than 43%
48% of 97 duels better than 35%
50% of 6 situations better than 80%
Mirage14
57% -
0.65 -
79.8 -
0.86-
55% of 71 duels -
29% of 7 situations -
Anubis12
25% -
0.76 -
90.6 -
1.07-
57% of 58 duels -
38% of 8 situations -
Nuke11
45% -
0.76 -
88.8 -
0.98-
52% of 61 duels -
56% of 9 situations -
Cache4
100% -
0.64 -
82.1 -
0.93-
52% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Jupp1 plays

Across 105 matches Jupp1 averages K/R 0.74, ADR 87.4 and a rating of 1.01. Biggest strength: Utility damage per round at 9.4, better than 99% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.3 kills per match with 43% headshots. The strongest map is Ancient with a 72% win rate in 18 matches. In 39 of 105 matches the rating was 1.10 or higher (37%), in 39 it was below 0.90. In 105 matches with detailed stats: 15 4Ks and 1 ace. Jupp1 loses the most ELO from match 5 of the day (−30 ELO, win rate 47%). Things go best in match 1 of the day (+179 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +179 ELO. Last 30 days: 93 matches, win rate 53%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.