Juloslaw

Tunisia
On FACEIT since 2015 150 matches tracked 62 matches in 30 days
Last updated:

How does Juloslaw play?

Rating 0.96 K/R 0.70 ADR 74.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 31%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.3
Knife kills 1 in 150 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so just below the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 40%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 84%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether Juloslaw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 150 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
53 matches · 58% win rate
On Ancient −4 ELO
26 matches · 50% win rate
On Mondays ±0 ELO, win rate 43%

Juloslaw loses the most ELO on Mirage: −45 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
58% better than 75%
0.68 better than 25%
73.2 better than 16%
0.95 better than 27%
51% of 149 duels right on the average
46% of 39 situations better than 73%
Ancient26
50% right on the average
0.71 better than 36%
74.9 better than 20%
0.97 better than 34%
46% of 79 duels better than 23%
45% of 20 situations better than 70%
Anubis26
46% better than 33%
0.68 better than 23%
73.1 better than 13%
0.96 better than 27%
46% of 74 duels better than 22%
36% of 25 situations better than 46%
Cache18
44% -
0.74 -
77.1 -
1.01-
49% of 70 duels -
29% of 7 situations -
Nuke12
58% -
0.72 -
80.9 -
1.00-
57% of 53 duels -
25% of 4 situations -
Dust 211
18% -
0.65 -
69.1 -
0.86-
39% of 36 duels -
0% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Juloslaw plays

Across 150 matches Juloslaw averages K/R 0.70, ADR 74.6 and a rating of 0.96. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 49 of 150 matches the rating was 1.10 or higher (33%), in 70 it was below 0.90. In 150 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. Juloslaw loses the most ELO on Mirage (−45 ELO, win rate 58%). Things go best in match 1 of the day (+30 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +30 ELO. Last 30 days: 62 matches, win rate 47%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.