Julieeetaaa

Argentina
82 matches tracked 61 matches in 30 days
Last updated:

How does Julieeetaaa play?

Rating 1.35 K/R 0.97 ADR 103.4 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 82 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Strength
Where do the kills come from?

1.35 K/D and so well above the average (0.98).

Headshot rate 55%+8 pp · Ø 47% better than 92%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.35+0.37 · Ø 0.98 better than 99%
Pistol kills per match 3.9
Knife kills 4 in 82 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.4% of rounds and so well above the average (3.8%).

2K rounds 16.7%+3.8 pp · Ø 12.9% better than 99%
3K rounds 8.4%+4.6 pp · Ø 3.8% better than 99%
MVPs per match 3.6+1.4 · Ø 2.2 better than 99%
4Ks and aces 30x 4K, 4 aces in 82 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.94 enemies flashed per round and so well above the average (0.26).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 87%
Enemies flashed per round 0.94+0.68 · Ø 0.26 better than 99%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
Whether Julieeetaaa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches, all from the last 3 months.

Kills per round (K/R)

0.91
AugSepOct

Best month: August 2026 with 1.11.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
41 matches · 56% win rate

Julieeetaaa loses the most ELO on Mirage: −3 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 3.06 · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 71%
1.05 better than 99%
110.7 better than 99%
1.46 better than 99%
61% of 227 duels better than 95%
40% of 20 situations better than 57%
Dust 222
59% better than 81%
0.88 better than 97%
93.4 better than 96%
1.26 better than 98%
53% of 118 duels better than 68%
62% of 13 situations better than 97%
Cache7
71% -
1.06 -
118.4 -
1.53-
49% of 43 duels -
67% of 3 situations -
Inferno4
25% -
0.74 -
89.3 -
1.02-
52% of 29 duels -
0% of 1 situations -
Ancient3
0% -
0.89 -
98.1 -
1.17-
60% of 20 duels -
67% of 3 situations -
Nuke3
33% -
0.85 -
86.7 -
1.17-
63% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Julieeetaaa plays

Across 82 matches Julieeetaaa averages K/R 0.97, ADR 103.4 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 7 players. Averages 21.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 58 of 82 matches the rating was 1.10 or higher (71%), in 12 it was below 0.90. In 82 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.57. Julieeetaaa loses the most ELO on Mirage (−3 ELO, win rate 56%). Things go best on Dust 2 (+97 ELO, win rate 59%). Match no. 1 of the day goes best: 65% win rate, +47 ELO. Last 30 days: 61 matches, win rate 56%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.