Jul1-

Germany
On FACEIT since 2015 131 matches tracked 28 matches in 30 days
ELO ▲ 144
2,295
30-day peak: 2,297
Rank EU
#101,571
Germany #2,592 in Germany
Last updated:

How does Jul1- play?

Rating 0.95 K/R 0.66 ADR 69.3 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 49%+38 pp · Ø 11% better than 99%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.7
Knife kills 1 in 131 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 6x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +156
= Stayed the same
ADR at 68.3
▼ Got worse
K/R −0.07, Rating −0.08, Headshots −3 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −107 ELO
25 matches · 52% win rate
On Nuke −65 ELO
29 matches · 52% win rate
Between 18:00 and 24:00 +70 ELO, win rate 53%

Jul1- loses the most ELO on Cache: −107 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.41 · Nuke
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
61% better than 81%
0.68 better than 19%
74.8 better than 17%
0.97 better than 25%
59% of 157 duels better than 85%
56% of 9 situations better than 91%
Nuke29
52% better than 36%
0.64 better than 7%
64.6 better than 1%
0.91 better than 9%
50% of 154 duels better than 34%
32% of 19 situations better than 26%
Cache25
52% -
0.64 -
66.9 -
0.92-
49% of 100 duels -
50% of 10 situations -
Ancient23
52% better than 47%
0.67 better than 15%
70.3 better than 5%
0.95 better than 21%
54% of 81 duels better than 64%
30% of 20 situations better than 30%
Inferno16
75% better than 96%
0.67 better than 14%
69.0 better than 1%
0.94 better than 13%
54% of 79 duels right on the average
50% of 6 situations better than 79%
Overpass4
75% -
0.68 -
70.5 -
1.08-
47% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jul1- plays

Across 131 matches Jul1- averages K/R 0.66, ADR 69.3 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 69.3, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 39% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 40 of 131 matches the rating was 1.10 or higher (31%), in 62 it was below 0.90. In 93 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.03. Jul1- loses the most ELO on Cache (−107 ELO, win rate 52%). Things go best on Dust 2 (+131 ELO, win rate 61%). Match no. 1 of the day goes best: 68% win rate, +51 ELO. Improved over the last three months: ELO +156. Got weaker: K/R −0.07, Rating −0.08, Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: ADR at 68.3. Last 30 days: 28 matches, win rate 57%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.