Ereowuro

Turkey
On FACEIT since 2019 429 matches tracked 108 matches in 30 days
ELO ▲ 295
2,931
30-day peak: 3,099
Rank EU ▼ 2,643 places
#11,782
Turkey #257 in Turkey
30 days · prev. #9,139 · best #6,504
Last updated:

How does Ereowuro play?

Rating 1.04 (from 421 matches) K/R 0.73 ADR 78.6 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 421 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Knife kills 3 in 429 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 35%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 58x 4K, 6 aces in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 27%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +264
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 78.4, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.75).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −189 ELO
88 matches · 43% win rate
In match 3 of the day −21 ELO
64 matches · 44% win rate
On Ancient −2 ELO
43 matches · 49% win rate

Ereowuro loses the most ELO on Dust 2: −189 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 2.13 · Anubis
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
54% better than 53%
0.75 better than 47%
78.7 better than 34%
1.05 better than 48%
48% of 561 duels better than 26%
40% of 73 situations better than 55%
Dust 288
43% better than 15%
0.73 better than 38%
79.8 better than 39%
1.04 better than 42%
50% of 352 duels better than 37%
51% of 57 situations better than 84%
Anubis86
47% better than 26%
0.71 better than 29%
78.2 better than 31%
1.00 better than 31%
43% of 352 duels better than 9%
36% of 36 situations better than 43%
Ancient43
49% better than 32%
0.76 right on the average
78.9 better than 31%
1.08 better than 58%
52% of 170 duels right on the average
45% of 29 situations better than 68%
Cache41
71% better than 88%
0.75 better than 37%
82.1 better than 40%
1.09 better than 45%
51% of 151 duels better than 32%
46% of 37 situations better than 66%
Inferno21
52% better than 28%
0.64 better than 4%
69.9 better than 3%
0.93 better than 5%
51% of 82 duels better than 27%
27% of 15 situations better than 21%
Nuke14
57% -
0.69 -
74.4 -
0.97-
45% of 66 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ereowuro plays

Across 429 matches Ereowuro averages K/R 0.73 and ADR 78.6; the rating across the 421 rated matches is 1.04. Most room to improve: Opening duels won at 49%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Cache with a 71% win rate in 41 matches. In 185 of 421 matches the rating was 1.10 or higher (44%), in 148 it was below 0.90. In 352 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: October 2026 at 1.08. Ereowuro loses the most ELO on Dust 2 (−189 ELO, win rate 43%). Things go best on Mirage (+383 ELO, win rate 54%). Improved over the last three months: Win rate +4 pp, ELO +264. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 78.4, Headshots at 53%. Last 30 days: 108 matches, win rate 55%, net ELO +308.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.