Jugui7ou-

Poland
277 matches tracked 120 matches in 30 days
ELO ▼ 96
2,386
30-day peak: 2,569
Rank SA ▼ 52 places
#1,750
Poland #3,925 in Poland
30 days · prev. #1,698 · best #1,526
Last updated:

How does Jugui7ou- play?

Rating 1.16 (from 235 matches) K/R 0.84 ADR 93.0 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 235 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 52%+1 pp · Ø 51% better than 64%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.14+0.12 · Ø 1.02 better than 81%
Pistol kills per match 2.9
Knife kills 1 in 277 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.0%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 85%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 56x 4K, 8 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +14 pp
= Stayed the same
K/R at 0.85, Rating at 1.16, ADR at 93.4
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.85 (at the start 0.83). Well above the average (0.73).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −84 ELO
44 matches · 41% win rate
On Ancient −67 ELO
28 matches · 54% win rate
Between 18:00 and 24:00 +31 ELO, win rate 42%
On Thursdays −97 ELO, win rate 38%

Jugui7ou- loses the most ELO in match 3 of the day: −84 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
53% better than 55%
0.85 better than 89%
93.9 better than 95%
1.15 better than 82%
52% of 607 duels right on the average
44% of 48 situations better than 66%
Dust 249
37% better than 7%
0.77 better than 64%
84.9 better than 70%
1.11 better than 74%
49% of 186 duels better than 36%
60% of 10 situations better than 93%
Ancient28
54% better than 59%
0.89 better than 96%
97.2 better than 97%
1.19 better than 90%
51% of 173 duels right on the average
21% of 19 situations better than 14%
Nuke24
46% better than 20%
0.92 better than 95%
99.9 better than 97%
1.22 better than 87%
49% of 104 duels better than 32%
33% of 9 situations better than 36%
Anubis20
50% better than 44%
0.83 better than 87%
89.4 better than 87%
1.14 better than 81%
46% of 63 duels better than 20%
30% of 10 situations better than 29%
Cache11
45% -
0.90 -
100.5 -
1.25-
58% of 66 duels -
33% of 3 situations -
Inferno3
0% -
0.69 -
78.1 -
1.00-
56% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jugui7ou- plays

Across 277 matches Jugui7ou- averages K/R 0.84 and ADR 93.0; the rating across the 235 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 93.0, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 52% headshots. The strongest map is Ancient with a 54% win rate in 28 matches. In 129 of 235 matches the rating was 1.10 or higher (55%), in 66 it was below 0.90. In 215 matches with detailed stats: 56 4Ks and 8 aces. Best month by rating: October 2026 at 1.29. Jugui7ou- loses the most ELO in match 3 of the day (−84 ELO, win rate 41%). Things go best on Mirage (+127 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, +82 ELO. Improved over the last three months: Win rate +14 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.16, ADR at 93.4. Last 30 days: 120 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.