Juanay

USA
137 matches tracked 20 matches in 30 days
ELO ▲ 166
2,384
30-day peak: 2,409
Rank NA ▲ 299 places
#2,313 #1,267 in US
30 days · before #2,612 · best #2,313
Last updated:

How does Juanay play?

Rating 1.16 (from 25 matches) K/R 0.76 ADR 80.5 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 84%
Rating spread from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 32% good 1.10 to 1.29 32% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
EntryClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 15%+4 pp better than 73%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds
Rounds with 2K 16.5%+3.2 pp better than 96%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 7x 4K, 2 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.12, ADR +11.0, Win rate +7 pp, ELO +89
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.71).

Patterns

From the last 137 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −106 ELO
31 matches · 42% wins
On Dust 2 −86 ELO
36 matches · 61% wins
On Saturdays −84 ELO, win rate 38%

Juanay loses the most ELO in match 2 of the day: −106 ELO, 42% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.74 · Dust 2
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
43% better than 18%
0.78 better than 67%
82.6 better than 59%
1.08-
58% of 186 duels better than 84%
36% of 33 situations better than 44%
Dust 236
61% better than 80%
0.77 better than 64%
81.1 better than 51%
1.24-
56% of 165 duels better than 75%
22% of 23 situations better than 12%
Anubis16
50% better than 42%
0.73 better than 44%
78.7 better than 38%
1.28-
57% of 74 duels better than 80%
50% of 10 situations better than 77%
Ancient10
30% -
0.67 -
74.8 -
0.91-
49% of 35 duels -
33% of 6 situations -
Inferno9
67% -
0.72 -
76.3 -
1.08-
53% of 32 duels -
20% of 5 situations -
Nuke9
33% -
0.82 -
81.5 -
1.15-
51% of 51 duels -
50% of 6 situations -
Cache6
50% -
0.75 -
77.0 -
1.02-
65% of 37 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Juanay plays

Across 137 matches Juanay averages K/R 0.76 and ADR 80.5; the rating across the 25 rated matches is 1.16. Biggest strength: Opening duels won at 59%. That is better than 94% of players on level 10. Most room to improve: Clutch 1v1 won at 32%. That is better than only 18% of players on level 10. On average 17.1 kills per match, 46% of them headshots. The strongest map is Dust 2 with a 61% win rate in 36 matches. In 16 of 25 matches the rating was 1.10 or higher (64%), in 4 it was below 0.90. In 48 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 1.20. Juanay loses the most ELO in match 2 of the day (−106 ELO, win rate 42%). Things go best on Mirage (+73 ELO, win rate 43%). Improved over the last three months: K/R +0.12, ADR +11.0, Win rate +7 pp, ELO +89. Got weaker: Headshots −3 pp. Last 30 days: 20 matches, win rate 60%, ELO balance +20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.