JuRaSuS

DZ
On FACEIT since 2020 351 matches tracked 100 matches in 30 days
Last updated:

How does JuRaSuS play?

Rating 1.09 (from 130 matches) K/R 0.76 ADR 84.8 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 130 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

Opening

Average
The first duels of the round
Rounds with first kill 17%+6 pp better than 99%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 25%+14 pp better than 92%
K/D 1.01−0.02 better than 40%
Pistol kills per match 4.0
Knife kills 9 in 351 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 67x 4K, 10 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +4.0, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −560

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.72).

Patterns

From the last 351 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −112 ELO
40 matches · 40% wins
On Cache −97 ELO
25 matches · 56% wins
On Tuesdays −5 ELO, win rate 34%

JuRaSuS loses the most ELO on Anubis: −112 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Dust 2
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2112
56% better than 64%
0.79 better than 73%
88.9 better than 84%
1.15 better than 80%
59% of 839 duels better than 85%
27% of 48 situations better than 20%
Mirage82
49% better than 38%
0.74 level
82.6 better than 59%
1.00 better than 38%
51% of 573 duels better than 47%
35% of 20 situations better than 40%
Anubis40
40% better than 12%
0.79 better than 73%
85.5 better than 73%
1.12 better than 75%
52% of 278 duels better than 53%
41% of 17 situations better than 58%
Ancient39
36% better than 7%
0.80 better than 75%
87.6 better than 79%
1.19-
56% of 205 duels better than 76%
35% of 20 situations better than 45%
Inferno32
50% better than 34%
0.72 better than 37%
83.2 better than 59%
0.99-
54% of 214 duels better than 61%
56% of 9 situations better than 85%
Cache25
56% -
0.77 -
84.7 -
1.22-
52% of 158 duels -
22% of 9 situations -
Nuke17
59% better than 58%
0.60 better than 2%
72.8 better than 13%
0.92-
41% of 109 duels better than 6%
0% of 2 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How JuRaSuS plays

Across 351 matches JuRaSuS averages K/R 0.76 and ADR 84.8; the rating across the 130 rated matches is 1.09. Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 17.0 kills per match, 55% of them headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 61 of 130 matches the rating was 1.10 or higher (47%), in 41 it was below 0.90. In 272 matches with detailed stats: 67 4Ks and 10 aces. Best month by rating: September 2026 at 1.10. JuRaSuS loses the most ELO on Anubis (−112 ELO, win rate 40%). Things go best on Mirage (+51 ELO, win rate 49%). Improved over the last three months: K/R +0.05, ADR +4.0, Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −560. Last 30 days: 100 matches, win rate 47%, ELO balance −75.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.