JuLnPio

Israel
134 matches tracked 23 matches in 30 days
Last updated:

How does JuLnPio play?

Rating 1.05 K/R 0.76 ADR 82.7 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.08+0.11 · Ø 0.97 better than 78%
Pistol kills per match 2.9
Knife kills 6 in 134 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.8%).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 74%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 27%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.5, Headshots +4 pp, ELO +128
= Stayed the same
K/R at 0.76, Rating at 1.06
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.74). Clearly above the average (0.71).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
31 matches · 42% win rate
In match 3 of the day +30 ELO
22 matches · 32% win rate
On Sundays −25 ELO, win rate 23%

JuLnPio loses the most ELO in match 2 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 36 · Inferno
  3. Highest rating in a match: 1.91 · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% right on the average
0.73 right on the average
81.2 better than 57%
1.00 better than 47%
53% of 167 duels better than 67%
27% of 30 situations better than 19%
Dust 230
60% better than 82%
0.82 better than 90%
86.8 better than 84%
1.15 better than 90%
51% of 101 duels better than 54%
27% of 30 situations better than 23%
Ancient16
44% better than 31%
0.77 better than 73%
81.4 better than 56%
1.06 better than 74%
44% of 45 duels better than 18%
62% of 13 situations better than 94%
Inferno14
57% -
0.83 -
86.9 -
1.12-
57% of 70 duels -
11% of 9 situations -
Anubis11
45% -
0.78 -
86.8 -
1.16-
47% of 34 duels -
17% of 12 situations -
Nuke9
22% -
0.69 -
74.3 -
0.94-
48% of 42 duels -
50% of 8 situations -
Cache8
25% -
0.68 -
76.4 -
0.92-
41% of 29 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JuLnPio plays

Across 134 matches JuLnPio averages K/R 0.76, ADR 82.7 and a rating of 1.05. Biggest strength: K/D at 1.08, better than 78% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 17.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 54 of 134 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 100 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. JuLnPio loses the most ELO in match 2 of the day (±0 ELO, win rate 42%). Things go best on Dust 2 (+83 ELO, win rate 60%). Improved over the last three months: ADR +4.5, Headshots +4 pp, ELO +128. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06. Last 30 days: 23 matches, win rate 39%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.