JuGsu

Finland
On FACEIT since 2021 173 matches tracked
Last updated:

How does JuGsu play?

Rating 0.96 K/R 0.70 ADR 74.8 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 3.0
Knife kills 3 in 173 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 25x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether JuGsu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 167 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
23 matches · 48% win rate
On Mirage −23 ELO
56 matches · 46% win rate
On Mondays −25 ELO, win rate 39%

JuGsu loses the most ELO on Nuke: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 30%
0.71 better than 37%
74.8 better than 22%
0.99 better than 39%
47% of 346 duels better than 28%
34% of 32 situations better than 40%
Dust 224
50% better than 44%
0.66 better than 14%
75.6 better than 23%
0.91 better than 12%
48% of 147 duels better than 31%
33% of 9 situations better than 39%
Inferno23
57% better than 63%
0.70 better than 36%
73.4 better than 16%
0.97 better than 30%
48% of 110 duels better than 26%
42% of 12 situations better than 62%
Nuke23
48% better than 33%
0.69 better than 18%
74.0 better than 12%
0.94 better than 16%
49% of 110 duels better than 30%
22% of 9 situations better than 12%
Anubis19
47% better than 32%
0.64 better than 9%
68.1 better than 3%
0.91 better than 15%
45% of 74 duels better than 16%
50% of 12 situations better than 80%
Cache13
62% -
0.67 -
76.5 -
0.95-
49% of 73 duels -
22% of 9 situations -
Ancient11
45% -
0.76 -
81.5 -
1.05-
65% of 74 duels -
43% of 14 situations -
Vertigo4
75% -
0.77 -
82.1 -
1.04-
44% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JuGsu plays

Across 173 matches JuGsu averages K/R 0.70, ADR 74.8 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.8, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 54 of 173 matches the rating was 1.10 or higher (31%), in 78 it was below 0.90. In 163 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. JuGsu loses the most ELO on Nuke (−25 ELO, win rate 48%). Things go best on Inferno (+71 ELO, win rate 57%). Match no. 3 of the day goes best: 73% win rate, −26 ELO. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.