JuAnCaRlO5

Timor-Leste
On FACEIT since 2019 182 matches tracked 27 matches in 30 days
Last updated:

How does JuAnCaRlO5 play?

Rating 0.95 K/R 0.70 ADR 76.2 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.97).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.92−0.05 · Ø 0.97 better than 20%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 61%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 14x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 10%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 76.2, Headshots at 44%
▼ Got worse
Win rate −4 pp, ELO −145

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.71).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −141 ELO
52 matches · 46% win rate
In match 4 of the day −58 ELO
21 matches · 38% win rate
On Wednesdays −28 ELO, win rate 35%

JuAnCaRlO5 loses the most ELO on Dust 2: −141 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Nuke
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
46% better than 36%
0.67 better than 24%
76.0 better than 30%
0.90 better than 14%
51% of 239 duels better than 54%
33% of 21 situations better than 39%
Anubis44
55% better than 63%
0.72 right on the average
77.3 better than 38%
0.99 better than 46%
56% of 192 duels better than 80%
40% of 15 situations right on the average
Ancient31
58% better than 72%
0.68 better than 26%
75.5 better than 25%
0.91 better than 20%
49% of 115 duels better than 41%
39% of 18 situations better than 53%
Mirage19
42% better than 21%
0.69 better than 33%
74.2 better than 23%
0.95 better than 30%
45% of 88 duels better than 22%
9% of 11 situations better than 1%
Cache15
40% -
0.78 -
82.0 -
1.05-
67% of 70 duels -
22% of 9 situations -
Nuke15
53% better than 44%
0.72 better than 35%
75.0 better than 21%
1.00 better than 36%
56% of 62 duels better than 70%
71% of 7 situations better than 97%
Inferno6
50% -
0.68 -
68.2 -
0.91-
50% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JuAnCaRlO5 plays

Across 182 matches JuAnCaRlO5 averages K/R 0.70, ADR 76.2 and a rating of 0.95. Biggest strength: Opening duels won at 54%, better than 81% of level 8 players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 8 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 55 of 182 matches the rating was 1.10 or higher (30%), in 79 it was below 0.90. In 133 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 1.04. JuAnCaRlO5 loses the most ELO on Dust 2 (−141 ELO, win rate 46%). Things go best on Anubis (+47 ELO, win rate 55%). From match no. 5 of the day on, things go best: 59% win rate, +11 ELO. Got weaker: Win rate −4 pp, ELO −145. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 76.2, Headshots at 44%. Last 30 days: 27 matches, win rate 56%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.