JsxLww

Ukraine
340 matches tracked 77 matches in 30 days
Last updated:

How does JsxLww play?

Rating 1.05 (from 339 matches) K/R 0.74 ADR 81.5 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 339 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+7 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.08+0.08 · Ø 1.00 better than 63%
Pistol kills per match 2.8
Knife kills 7 in 340 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.0%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 55%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 59x 4K, 4 aces in 339 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 66%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether JsxLww is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 340 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −174 ELO
43 matches · 37% win rate
On Mirage −113 ELO
123 matches · 53% win rate
Between 12:00 and 18:00 −275 ELO, win rate 41%
On Mondays −52 ELO, win rate 41%

JsxLww loses the most ELO in match 3 of the day: −174 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.48 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
53% better than 54%
0.77 better than 63%
84.1 better than 66%
1.10 better than 71%
61% of 557 duels better than 94%
51% of 93 situations better than 84%
Dust 260
48% better than 38%
0.74 right on the average
83.6 better than 64%
1.06 better than 58%
59% of 318 duels better than 86%
33% of 42 situations better than 36%
Anubis59
51% better than 45%
0.75 better than 54%
80.7 better than 46%
1.05 better than 54%
56% of 249 duels better than 73%
33% of 36 situations better than 34%
Ancient55
45% better than 27%
0.72 better than 37%
81.8 better than 52%
1.03 right on the average
51% of 248 duels right on the average
36% of 39 situations better than 44%
Nuke26
46% better than 18%
0.66 better than 12%
72.3 better than 11%
0.93 better than 15%
58% of 102 duels better than 75%
54% of 13 situations better than 84%
Inferno12
25% -
0.62 -
71.8 -
0.93-
51% of 53 duels -
67% of 3 situations -
Cache5
40% -
0.62 -
67.3 -
0.95-
43% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JsxLww plays

Across 340 matches JsxLww averages K/R 0.74 and ADR 81.5; the rating across the 339 rated matches is 1.05. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Mirage with a 53% win rate in 123 matches. In 141 of 339 matches the rating was 1.10 or higher (42%), in 119 it was below 0.90. In 339 matches with detailed stats: 59 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. JsxLww loses the most ELO in match 3 of the day (−174 ELO, win rate 37%). Things go best on Nuke (+37 ELO, win rate 46%). Last 30 days: 77 matches, win rate 43%, net ELO −224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.