Jru1

North Korea
On FACEIT since 2021 88 matches tracked 78 matches in 30 days
ELO ▲ 360
2,682
30-day peak: 2,682
Rank EU
#27,496
North Korea #34 in North Korea
Last updated:

How does Jru1 play?

Rating 1.22 K/R 0.87 ADR 92.0 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 88 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 36% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 62%+10 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 1.27+0.23 · Ø 1.04 better than 94%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 93%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 97%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 19x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Jru1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches, all from the last 3 months.

Kills per round (K/R)

0.86
SepOct

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
34 matches · 56% win rate

Jru1 loses the most ELO on Dust 2: −45 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
56% better than 63%
0.92 better than 96%
97.7 better than 96%
1.26 better than 94%
70% of 174 duels better than 99%
42% of 26 situations better than 58%
Ancient22
73% better than 96%
0.90 better than 95%
93.2 better than 92%
1.30 better than 97%
65% of 106 duels better than 97%
47% of 15 situations better than 72%
Mirage9
78% -
0.82 -
88.4 -
1.18-
50% of 44 duels -
33% of 3 situations -
Anubis8
50% -
0.71 -
75.7 -
1.00-
54% of 35 duels -
60% of 5 situations -
Inferno8
25% -
0.85 -
88.8 -
1.21-
55% of 42 duels -
67% of 6 situations -
Nuke4
75% -
0.83 -
91.1 -
1.18-
31% of 26 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jru1 plays

Across 88 matches Jru1 averages K/R 0.87, ADR 92.0 and a rating of 1.22. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 19.4 kills per match with 46% headshots. The strongest map is Ancient with a 73% win rate in 22 matches. In 51 of 88 matches the rating was 1.10 or higher (58%), in 19 it was below 0.90. In 88 matches with detailed stats: 19 4Ks and 1 ace. Jru1 loses the most ELO on Dust 2 (−45 ELO, win rate 56%). Things go best from match 5 of the day (+28 ELO, win rate 73%). From match no. 5 of the day on, things go best: 73% win rate, +28 ELO. Last 30 days: 78 matches, win rate 60%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.