Jqaem

Latvia
64 matches tracked
Last updated:

How does Jqaem play?

Rating 1.08 K/R 0.77 ADR 83.2 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 64 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 90%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%+2 pp · Ø 47% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.09+0.06 · Ø 1.03 better than 86%
Pistol kills per match 2.6
Knife kills 1 in 64 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 80%
MVPs per match 2.4+0.1 · Ø 2.3 better than 76%
4Ks and aces 13x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 2.11 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
46% -
0.86 -
94.7 -
1.17-
59% of 59 duels -
57% of 7 situations -
Ancient12
75% -
0.78 -
82.6 -
1.07-
56% of 59 duels -
50% of 6 situations -
Dust 210
50% -
0.76 -
79.9 -
1.05-
59% of 44 duels -
33% of 6 situations -
Anubis8
75% -
0.75 -
79.0 -
1.10-
38% of 32 duels -
33% of 3 situations -
Cache8
50% -
0.76 -
86.6 -
1.02-
67% of 30 duels -
25% of 8 situations -
Inferno7
57% -
0.69 -
74.4 -
1.02-
69% of 16 duels -
67% of 6 situations -
Nuke6
17% -
0.71 -
76.1 -
1.03-
17% of 12 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jqaem plays

Across 64 matches Jqaem averages K/R 0.77, ADR 83.2 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 7 players. Averages 16.5 kills per match with 49% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 29 of 64 matches the rating was 1.10 or higher (45%), in 21 it was below 0.90. In 64 matches with detailed stats: 13 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.