JqHQUsmYDf

Belarus
On FACEIT since 2026 208 matches tracked 61 matches in 30 days
ELO ▲ 265
2,987
30-day peak: 2,987
Rank EU ▲ 543 places
#8,460
Belarus #231 in Belarus
30 days · prev. #9,003 · best #8,460
Last updated:

How does JqHQUsmYDf play?

Rating 1.05 (from 185 matches) K/R 0.76 ADR 85.2 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 93%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.0
Knife kills 3 in 208 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 17x 4K, 3 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 74%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.06, ADR +6.5, Win rate +8 pp, ELO +338
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.72). Slightly above the average (0.75).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −52 ELO
71 matches · 44% win rate
On Mirage −28 ELO
74 matches · 43% win rate
On Fridays −30 ELO, win rate 41%

JqHQUsmYDf loses the most ELO from match 5 of the day: −52 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.35 · Anubis

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
43% better than 13%
0.72 better than 33%
81.9 better than 49%
1.01 better than 34%
48% of 347 duels better than 25%
28% of 36 situations better than 19%
Dust 268
56% better than 61%
0.81 better than 76%
88.4 better than 80%
1.11 better than 66%
50% of 350 duels better than 38%
38% of 24 situations right on the average
Anubis29
59% better than 67%
0.78 better than 65%
88.1 better than 81%
1.09 better than 62%
53% of 155 duels better than 56%
22% of 9 situations better than 14%
Ancient21
67% better than 88%
0.75 better than 47%
85.4 better than 65%
1.13 better than 74%
52% of 86 duels right on the average
45% of 11 situations better than 69%
Cache7
43% -
0.73 -
83.9 -
0.97-
60% of 42 duels -
100% of 1 situations -
Nuke4
0% -
0.58 -
72.8 -
0.73-
40% of 20 duels -
25% of 4 situations -
Inferno3
67% -
0.78 -
92.2 -
1.00-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JqHQUsmYDf plays

Across 208 matches JqHQUsmYDf averages K/R 0.76 and ADR 85.2; the rating across the 185 rated matches is 1.05. Biggest strength: Headshot rate at 61%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 61% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 83 of 185 matches the rating was 1.10 or higher (45%), in 68 it was below 0.90. In 110 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. JqHQUsmYDf loses the most ELO from match 5 of the day (−52 ELO, win rate 44%). Things go best in match 2 of the day (+62 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +62 ELO. Improved over the last three months: K/R +0.07, Rating +0.06, ADR +6.5, Win rate +8 pp, ELO +338. Got weaker: Headshots −4 pp. Last 30 days: 61 matches, win rate 57%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.