Joshiia

France
On FACEIT since 2021 216 matches tracked 33 matches in 30 days
ELO ▲ 67
3,092
30-day peak: 3,121
Rank EU ▲ 732 places
#5,658
France #136 in France
30 days · prev. #6,390 · best #4,858
Last updated:

How does Joshiia play?

Rating 0.98 K/R 0.68 ADR 75.7 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 216 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 44%−8 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

49% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 49%+7 pp · Ø 42% better than 91%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.99−0.06 · Ø 1.05 better than 19%
Pistol kills per match 2.4
Knife kills 1 in 216 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.5%).

2K rounds 11.8%−1.7 pp · Ø 13.5% better than 8%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 17x 4K, 0 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +10 pp, ELO +350
= Stayed the same
K/R at 0.67, Rating at 0.97, ADR at 74.7, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −95 ELO
70 matches · 43% win rate
On Cache −27 ELO
35 matches · 49% win rate
On Thursdays −84 ELO, win rate 27%

Joshiia loses the most ELO in match 1 of the day: −95 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.59 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
49% better than 27%
0.73 better than 36%
79.8 better than 38%
1.06 better than 44%
48% of 274 duels better than 25%
48% of 42 situations better than 73%
Nuke41
59% right on the average
0.70 better than 19%
76.9 better than 22%
1.00 better than 22%
45% of 161 duels better than 11%
61% of 23 situations better than 90%
Inferno39
41% better than 3%
0.61 better than 1%
73.7 better than 9%
0.92 better than 5%
47% of 164 duels better than 9%
24% of 21 situations better than 18%
Cache35
49% better than 20%
0.66 better than 5%
71.6 better than 4%
0.95 better than 6%
44% of 140 duels better than 7%
55% of 22 situations better than 81%
Anubis19
68% better than 88%
0.61 better than 3%
71.1 better than 5%
0.86 better than 2%
49% of 79 duels better than 29%
56% of 9 situations better than 87%
Mirage8
38% -
0.63 -
68.6 -
0.89-
50% of 22 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Joshiia plays

Across 216 matches Joshiia averages K/R 0.68, ADR 75.7 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 49%, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 55% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 70 of 216 matches the rating was 1.10 or higher (32%), in 91 it was below 0.90. In 156 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. Joshiia loses the most ELO in match 1 of the day (−95 ELO, win rate 43%). Things go best in match 2 of the day (+86 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +86 ELO. Improved over the last three months: Win rate +10 pp, ELO +350. Unchanged in recent months: K/R at 0.67, Rating at 0.97, ADR at 74.7, Headshots at 55%. Last 30 days: 33 matches, win rate 52%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.