Jose1hp

Turkey
On FACEIT since 2020 81 matches tracked 55 matches in 30 days
Last updated:

How does Jose1hp play?

Rating 1.06 K/R 0.75 ADR 82.1 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.7
Knife kills 3 in 81 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 12x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 87%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +8.1, Headshots +8 pp, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −5 ELO
21 matches · 38% win rate
From match 5 of the day +25 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −65 ELO, win rate 45%
On Tuesdays ±0 ELO, win rate 48%

Jose1hp loses the most ELO on Anubis: −5 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.06 · Anubis
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
59% better than 73%
0.72 better than 36%
82.1 better than 53%
1.00 better than 33%
56% of 93 duels better than 72%
29% of 21 situations better than 24%
Anubis21
38% better than 10%
0.80 better than 74%
85.5 better than 70%
1.13 better than 76%
55% of 75 duels better than 66%
46% of 13 situations better than 68%
Mirage16
44% better than 17%
0.78 better than 65%
81.0 better than 48%
1.07 better than 59%
42% of 57 duels better than 7%
46% of 13 situations better than 73%
Inferno9
78% -
0.78 -
81.2 -
1.06-
48% of 27 duels -
40% of 10 situations -
Ancient6
83% -
0.58 -
70.5 -
0.91-
57% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jose1hp plays

Across 81 matches Jose1hp averages K/R 0.75, ADR 82.1 and a rating of 1.06. Biggest strength: Utility damage per round at 5.7, better than 87% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 59% win rate in 27 matches. In 35 of 81 matches the rating was 1.10 or higher (43%), in 27 it was below 0.90. In 55 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: May 2026 at 1.18. Jose1hp loses the most ELO on Anubis (−5 ELO, win rate 38%). Things go best in match 1 of the day (+60 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +60 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +8.1, Headshots +8 pp, Win rate +12 pp. Last 30 days: 55 matches, win rate 58%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.