JoonasZ

Finland
On FACEIT since 2019 46 matches tracked 25 matches in 30 days
Last updated:

How does JoonasZ play?

Rating 1.08 K/R 0.76 ADR 79.5 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 46 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 76%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 11x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 1.69 · Mirage

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient12
58% -
0.69 -
73.0 -
1.00-
48% of 48 duels -
67% of 6 situations -
Dust 27
43% -
0.87 -
86.4 -
1.23-
38% of 21 duels -
43% of 7 situations -
Mirage7
71% -
0.83 -
86.9 -
1.20-
52% of 25 duels -
33% of 3 situations -
Nuke6
33% -
0.79 -
84.9 -
1.07-
60% of 25 duels -
0% of 4 situations -
Anubis4
25% -
0.72 -
74.1 -
1.08-
36% of 14 duels -
-
Inferno4
50% -
0.70 -
75.6 -
1.04-
31% of 16 duels -
50% of 2 situations -
Cache3
67% -
0.77 -
86.5 -
1.05-
78% of 9 duels -
50% of 2 situations -
Vertigo3
100% -
0.66 -
67.2 -
0.89-
50% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JoonasZ plays

Across 46 matches JoonasZ averages K/R 0.76, ADR 79.5 and a rating of 1.08. Biggest strength: Utility hit rate at 45%, better than 97% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.5 kills per match with 47% headshots. In 21 of 46 matches the rating was 1.10 or higher (46%), in 16 it was below 0.90. In 46 matches with detailed stats: 11 4Ks and 0 aces. Last 30 days: 25 matches, win rate 56%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.