Jonssonp

Sweden
On FACEIT since 2017 189 matches tracked 36 matches in 30 days
Last updated:

How does Jonssonp play?

Rating 0.95 (from 139 matches) K/R 0.69 ADR 75.1 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 139 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 2.7
Knife kills 1 in 189 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 48%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 20x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 65%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Headshots +3 pp, Win rate +4 pp
= Stayed the same
ADR at 75.4, ELO at 2,056
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.62
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.66). Just below the average (0.72).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +15 ELO
34 matches · 44% win rate
In match 4 of the day +63 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 −40 ELO, win rate 34%
On Thursdays −30 ELO, win rate 42%

Jonssonp loses the most ELO in match 1 of the day: +15 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 43%
0.68 better than 25%
74.2 better than 19%
0.94 better than 24%
44% of 224 duels better than 16%
46% of 26 situations better than 73%
Ancient45
51% better than 53%
0.69 better than 26%
77.1 better than 29%
1.01 right on the average
44% of 126 duels better than 14%
45% of 20 situations better than 70%
Dust 224
46% better than 34%
0.69 better than 29%
74.7 better than 23%
0.94 better than 22%
51% of 122 duels right on the average
50% of 10 situations better than 81%
Anubis20
50% right on the average
0.72 better than 42%
76.3 better than 28%
0.89-
46% of 59 duels better than 22%
-
Nuke17
47% better than 24%
0.68 better than 15%
74.7 better than 17%
0.96-
55% of 74 duels better than 61%
33% of 6 situations better than 33%
Cache13
46% -
0.70 -
70.5 -
0.91-
47% of 68 duels -
33% of 6 situations -
Inferno4
75% -
0.69 -
76.1 -
0.91-
46% of 26 duels -
0% of 1 situations -
Overpass3
33% -
0.73 -
77.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Jonssonp plays

Across 189 matches Jonssonp averages K/R 0.69 and ADR 75.1; the rating across the 139 rated matches is 0.95. Biggest strength: Headshot rate at 56%, better than 88% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 9 players. Averages 15.4 kills per match with 56% headshots. The strongest map is Ancient with a 51% win rate in 45 matches. In 40 of 139 matches the rating was 1.10 or higher (29%), in 63 it was below 0.90. In 139 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. Jonssonp loses the most ELO in match 1 of the day (+15 ELO, win rate 44%). Things go best on Anubis (+72 ELO, win rate 50%). Match no. 2 of the day goes best: 55% win rate, −26 ELO. Improved over the last three months: K/R +0.04, Headshots +3 pp, Win rate +4 pp. Unchanged in recent months: ADR at 75.4, ELO at 2,056. Last 30 days: 36 matches, win rate 44%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.