Joness

Denmark
143 matches tracked 50 matches in 30 days
Last updated:

How does Joness play?

Rating 1.01 (from 93 matches) K/R 0.69 ADR 79.2 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 93 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 3%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.5
Knife kills 3 in 143 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%+0.1 pp · Ø 12.8% better than 42%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 12x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 80%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 15%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, ADR +10.1, Win rate +14 pp
= Stayed the same
Headshots at 33%
▼ Got worse
ELO −145

Sep to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.72 (at the start 0.62). Just above the average (0.71).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −48 ELO
24 matches · 38% win rate

Joness loses the most ELO in match 3 of the day: −48 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 2.03 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
37% better than 9%
0.60 better than 4%
71.1 better than 12%
0.80-
37% of 43 duels better than 2%
17% of 6 situations better than 4%
Ancient30
67% better than 90%
0.79 better than 78%
89.5 better than 90%
1.10 better than 82%
58% of 90 duels better than 88%
31% of 16 situations better than 34%
Inferno29
62% better than 81%
0.69 better than 40%
78.5 better than 47%
1.03 better than 64%
42% of 89 duels better than 13%
42% of 19 situations better than 60%
Anubis21
43% better than 25%
0.71 better than 43%
80.0 right on the average
1.05-
37% of 51 duels better than 3%
20% of 5 situations better than 12%
Nuke14
64% -
0.76 -
87.1 -
1.05-
50% of 46 duels -
22% of 9 situations -
Dust 26
67% -
0.62 -
69.4 -
0.84-
39% of 28 duels -
67% of 3 situations -
Overpass5
0% -
0.51 -
68.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Joness plays

Across 143 matches Joness averages K/R 0.69 and ADR 79.2; the rating across the 93 rated matches is 1.01. Biggest strength: Utility damage per round at 5.5, better than 80% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 8 players. Averages 15.4 kills per match with 35% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 39 of 93 matches the rating was 1.10 or higher (42%), in 38 it was below 0.90. In 50 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: May 2026 at 1.14. Joness loses the most ELO in match 3 of the day (−48 ELO, win rate 38%). Things go best in match 2 of the day (+127 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +127 ELO. Improved over the last three months: K/R +0.10, ADR +10.1, Win rate +14 pp. Got weaker: ELO −145. Unchanged in recent months: Headshots at 33%. Last 30 days: 50 matches, win rate 56%, net ELO +198.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.