Jokerre

Lebanon
On FACEIT since 2017 363 matches tracked 159 matches in 30 days
ELO ▲ 504
3,773
30-day peak: 3,773
Rank EU ▲ 556 places
#343
Lebanon #1 in Lebanon
30 days · prev. #899 · best #337
Last updated:
Next update possible in 11m 39s

How does Jokerre play?

Rating 1.08 K/R 0.76 ADR 79.5 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 363 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so clearly above the average (55%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 59%+4 pp · Ø 55% better than 80%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 35%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 7%
AWP share of kills 42%+28 pp · Ø 14% better than 95%
K/D 1.11−0.01 · Ø 1.12 better than 34%
Pistol kills per match 2.9
Knife kills 1 in 363 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly below the average (4.6%).

2K rounds 14.2%−0.4 pp · Ø 14.6% better than 35%
3K rounds 4.3%−0.3 pp · Ø 4.6% better than 30%
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 49x 4K, 4 aces in 363 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.9).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 6%
Enemies flashed per round 0.34−0.01 · Ø 0.35 better than 49%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether Jokerre is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 363 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −261 ELO
80 matches · 49% win rate
In match 2 of the day −231 ELO
46 matches · 37% win rate
On Fridays −91 ELO, win rate 48%

Jokerre loses the most ELO on Anubis: −261 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.22 · Cache
  3. Longest win streak: 7 wins in a row · Nuke
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2144
58% right on the average
0.79 better than 45%
83.5 better than 36%
1.13 better than 47%
63% of 740 duels better than 85%
43% of 92 situations better than 59%
Anubis80
49% better than 21%
0.75 better than 28%
76.6 better than 11%
1.06 better than 28%
56% of 434 duels better than 59%
44% of 52 situations better than 65%
Cache44
50% -
0.76 -
79.5 -
1.06-
60% of 230 duels -
24% of 25 situations -
Mirage44
61% better than 65%
0.73 better than 15%
77.7 better than 11%
1.06 better than 26%
53% of 182 duels better than 36%
14% of 28 situations better than 2%
Nuke28
43% better than 14%
0.69 better than 18%
73.1 better than 10%
0.95 better than 17%
53% of 119 duels right on the average
44% of 18 situations better than 62%
Inferno18
44% better than 17%
0.77 better than 62%
78.6 better than 35%
1.12 better than 70%
54% of 99 duels better than 58%
44% of 16 situations better than 69%
Ancient5
20% -
0.64 -
69.1 -
0.88-
50% of 26 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jokerre plays

Across 363 matches Jokerre averages K/R 0.76, ADR 79.5 and a rating of 1.08. Biggest strength: Opening duels won at 59%, better than 80% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 3,500+ ELO players. Averages 16.6 kills per match with 41% headshots. The strongest map is Mirage with a 61% win rate in 44 matches. In 164 of 363 matches the rating was 1.10 or higher (45%), in 124 it was below 0.90. In 363 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. Jokerre loses the most ELO on Anubis (−261 ELO, win rate 49%). Things go best on Dust 2 (+382 ELO, win rate 58%). From match no. 5 of the day on, things go best: 59% win rate, +200 ELO. Last 30 days: 159 matches, win rate 55%, net ELO +245.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.