JohnyQuick_

Poland
289 matches tracked 20 matches in 30 days
Last updated:

How does JohnyQuick_ play?

Rating 1.08 K/R 0.77 ADR 85.7 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 289 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.08+0.11 · Ø 0.97 better than 78%
Pistol kills per match 3.5
Knife kills 10 in 289 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.4%+1.6 pp · Ø 12.8% better than 82%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 83%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 33x 4K, 3 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 85.1, Headshots at 44%, Win rate at 55%, ELO at 1,749
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Clearly above the average (0.71).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
37 matches · 43% win rate
On Sundays −22 ELO, win rate 50%

JohnyQuick_ loses the most ELO on Ancient: −23 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.75 · Ancient

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
55% better than 66%
0.82 better than 87%
89.4 better than 90%
1.14 better than 87%
57% of 563 duels better than 85%
33% of 70 situations better than 37%
Dust 258
55% better than 66%
0.76 better than 69%
83.7 better than 71%
1.06 better than 68%
56% of 284 duels better than 81%
44% of 39 situations better than 69%
Anubis42
64% better than 86%
0.77 better than 73%
87.3 better than 85%
1.09 better than 77%
54% of 210 duels better than 70%
39% of 18 situations better than 48%
Ancient37
43% better than 27%
0.70 better than 37%
80.5 better than 52%
0.97 better than 40%
51% of 165 duels better than 53%
40% of 20 situations better than 56%
Cache20
60% -
0.76 -
86.2 -
1.08-
52% of 95 duels -
31% of 13 situations -
Nuke14
57% -
0.74 -
86.5 -
1.00-
55% of 73 duels -
57% of 7 situations -
Inferno10
70% -
0.72 -
76.7 -
1.00-
55% of 65 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JohnyQuick_ plays

Across 289 matches JohnyQuick_ averages K/R 0.77, ADR 85.7 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 87% of level 8 players. Averages 16.7 kills per match with 45% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 132 of 289 matches the rating was 1.10 or higher (46%), in 94 it was below 0.90. In 238 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. JohnyQuick_ loses the most ELO on Ancient (−23 ELO, win rate 43%). Things go best on Mirage (+137 ELO, win rate 55%). Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.76, ADR at 85.1, Headshots at 44%, Win rate at 55%, ELO at 1,749. Last 30 days: 20 matches, win rate 45%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.