JohnyBBQ-

Kazakhstan
On FACEIT since 2019 211 matches tracked 46 matches in 30 days
Last updated:

How does JohnyBBQ- play?

Rating 1.02 K/R 0.70 ADR 75.2 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 211 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.0
Knife kills 10 in 211 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 23x 4K, 0 aces in 132 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.14, ADR +5.2, Win rate +7 pp
= Stayed the same
Headshots at 57%, ELO at 2,227
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
83 matches · 53% win rate
In match 3 of the day −25 ELO
31 matches · 32% win rate
Between 18:00 and 24:00 −26 ELO, win rate 44%

JohnyBBQ- loses the most ELO on Mirage: −25 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
53% better than 57%
0.68 better than 24%
75.7 better than 26%
0.98 better than 35%
51% of 264 duels right on the average
43% of 60 situations better than 63%
Dust 245
53% better than 56%
0.70 better than 31%
75.6 better than 23%
1.03 right on the average
61% of 130 duels better than 92%
31% of 36 situations better than 33%
Ancient33
48% better than 40%
0.75 better than 54%
78.3 better than 32%
1.09 better than 70%
58% of 95 duels better than 84%
39% of 18 situations better than 53%
Anubis20
40% better than 15%
0.68 better than 22%
69.6 better than 5%
1.01 better than 42%
53% of 51 duels better than 61%
23% of 13 situations better than 18%
Nuke13
54% -
0.79 -
81.7 -
1.12-
59% of 44 duels -
33% of 9 situations -
Cache9
44% -
0.66 -
68.8 -
0.95-
44% of 25 duels -
40% of 5 situations -
Inferno8
50% -
0.60 -
66.1 -
0.92-
41% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JohnyBBQ- plays

Across 211 matches JohnyBBQ- averages K/R 0.70, ADR 75.2 and a rating of 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 75.2, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 57% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 79 of 211 matches the rating was 1.10 or higher (37%), in 76 it was below 0.90. In 132 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. JohnyBBQ- loses the most ELO on Mirage (−25 ELO, win rate 53%). Things go best in match 2 of the day (+26 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +26 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +5.2, Win rate +7 pp. Unchanged in recent months: Headshots at 57%, ELO at 2,227. Last 30 days: 46 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.