John_Goat
How does John_Goat play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so well above the average (49%).
Clutch
Strength50% of 1v1s won and so well above the average (38%).
Weapons and aim
Strength56% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (12.8%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.69). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.12. Last 3 months: 1.09 (at the start 1.01). Well above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 85.3. Last 3 months: 80.0 (at the start 72.4). Just above the average (78.5).
Share of headshot kills
Best month: September 2026 with 60%. Last 3 months: 57% (at the start 52%). Well above the average (48%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 48% (at the start 36%). Slightly above the average (46%).
Best month: September 2026 with 1,788. Last 3 months: 1,739 (at the start 1,618).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 58%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
John_Goat loses the most ELO on Anubis: −82 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Anubis
- Highest rating in a match: 1.91 · Nuke
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How John_Goat plays
Across 157 matches John_Goat averages K/R 0.76 and ADR 78.9; the rating across the 136 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 16.8 kills per match with 56% headshots. The strongest map is Dust 2 with a 59% win rate in 41 matches. In 61 of 136 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 135 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. John_Goat loses the most ELO on Anubis (−82 ELO, win rate 51%). Things go best on Nuke (+105 ELO, win rate 55%). Match no. 3 of the day goes best: 53% win rate, −80 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +7.6, Headshots +5 pp, Win rate +12 pp, ELO +121. Last 30 days: 39 matches, win rate 44%, net ELO +45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.