Joffmeister

Germany
On FACEIT since 2016 83 matches tracked 33 matches in 30 days
ELO ▲ 30
2,002
30-day peak: 2,002
Rank EU
#243,453
Germany #6,732 in Germany
Last updated:

How does Joffmeister play?

Rating 1.03 K/R 0.71 ADR 75.6 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 13x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Joffmeister is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.63
JulAugSepOct

Best month: July 2026 with 0.76.

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
23 matches · 57% win rate

Joffmeister loses the most ELO on Dust 2: −29 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 1.99 · Ancient

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
57% better than 70%
0.67 better than 19%
73.4 better than 14%
1.00 better than 39%
46% of 63 duels better than 24%
33% of 21 situations better than 37%
Mirage17
76% better than 99%
0.66 better than 15%
70.2 better than 8%
0.96 better than 27%
54% of 46 duels better than 67%
30% of 10 situations better than 26%
Ancient14
50% -
0.72 -
78.1 -
1.04-
64% of 50 duels -
50% of 16 situations -
Anubis12
33% -
0.67 -
71.0 -
0.96-
46% of 39 duels -
57% of 7 situations -
Cache8
50% -
0.79 -
82.9 -
1.12-
59% of 32 duels -
40% of 10 situations -
Nuke6
67% -
0.88 -
89.2 -
1.24-
61% of 28 duels -
50% of 2 situations -
Inferno3
67% -
0.94 -
89.9 -
1.27-
58% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Joffmeister plays

Across 83 matches Joffmeister averages K/R 0.71, ADR 75.6 and a rating of 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Mirage with a 76% win rate in 17 matches. In 32 of 83 matches the rating was 1.10 or higher (39%), in 30 it was below 0.90. In 70 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. Joffmeister loses the most ELO on Dust 2 (−29 ELO, win rate 57%). Last 30 days: 33 matches, win rate 64%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.