Joey-

Spain
On FACEIT since 2019 152 matches tracked 10 matches in 30 days
ELO ▲ 150
3,606
30-day peak: 3,611
Rank EU ▲ 260 places
#718
Spain #4 in Spain
30 days · prev. #978 · best #714
Last updated:

How does Joey- play?

Rating 1.17 (from 10 matches) K/R 0.82 ADR 90.4 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 144 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 54%−1 pp · Ø 55% better than 42%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 98%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 13%
AWP share of kills 5%−9 pp · Ø 14% better than 38%
K/D 1.22+0.10 · Ø 1.12 better than 68%
Pistol kills per match 2.8
Knife kills 1 in 161 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so clearly below the average (14.6%).

2K rounds 13.4%−1.2 pp · Ø 14.6% better than 18%
3K rounds 5.0%+0.4 pp · Ø 4.6% better than 58%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 8x 4K, 2 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 15%
Enemies flashed per round 0.36+0.01 · Ø 0.35 better than 56%
Deaths per round 67%−3 pp · Ø 70% better than 71%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +14 pp
= Stayed the same
K/R at 0.81, ADR at 89.4
▼ Got worse
Win rate −4 pp, ELO −843

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.81 (at the start 0.82). Just above the average (0.79).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −182 ELO
58 matches · 57% win rate
In match 1 of the day −56 ELO
53 matches · 53% win rate
On Wednesdays −72 ELO, win rate 50%

Joey- loses the most ELO on Mirage: −182 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
57% better than 48%
0.86 better than 75%
92.4 better than 79%
1.21 better than 74%
58% of 289 duels better than 67%
42% of 26 situations better than 59%
Ancient36
61% better than 57%
0.83 better than 65%
92.2 better than 80%
1.17 better than 67%
58% of 158 duels better than 71%
37% of 19 situations better than 42%
Nuke26
62% better than 72%
0.84 better than 78%
88.7 better than 77%
1.14 better than 70%
58% of 125 duels better than 76%
42% of 12 situations better than 55%
Anubis15
20% better than 1%
0.68 better than 7%
82.1 better than 32%
0.97-
50% of 66 duels better than 29%
50% of 6 situations better than 76%
Dust 213
77% -
0.83 -
92.3 -
1.21-
61% of 64 duels -
63% of 8 situations -
Cache12
75% -
0.90 -
98.4 -
1.25-
62% of 68 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Joey- plays

Across 152 matches Joey- averages K/R 0.82 and ADR 90.4; the rating across the 10 rated matches is 1.17. Biggest strength: Clutch 1v1 won at 56%, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,500+ ELO players. Averages 17.9 kills per match with 44% headshots. The strongest map is Dust 2 with a 77% win rate in 13 matches. In 83 of 144 matches the rating was 1.10 or higher (58%), in 24 it was below 0.90. In 42 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. Joey- loses the most ELO on Mirage (−182 ELO, win rate 57%). Things go best on Ancient (+150 ELO, win rate 61%). From match no. 5 of the day on, things go best: 82% win rate. Improved over the last three months: Headshots +14 pp. Got weaker: Win rate −4 pp, ELO −843. Unchanged in recent months: K/R at 0.81, ADR at 89.4. Last 30 days: 10 matches, win rate 60%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.