JoeMis

Denmark
On FACEIT since 2017 136 matches tracked 30 matches in 30 days
ELO ▼ 124
2,057
30-day peak: 2,204
Rank EU
#205,444
Denmark #4,688 in Denmark
Last updated:

How does JoeMis play?

Rating 1.10 (from 116 matches) K/R 0.80 ADR 86.4 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.1
Knife kills 4 in 136 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 25x 4K, 3 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.14, ADR +4.6, Headshots +3 pp, ELO +210
= Stayed the same
Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +33 ELO
33 matches · 42% win rate
Between 12:00 and 18:00 +135 ELO, win rate 40%
On Sundays +45 ELO, win rate 35%

JoeMis loses the most ELO in match 2 of the day: +33 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
39% better than 12%
0.78 better than 71%
89.0 better than 86%
1.06 better than 63%
56% of 159 duels better than 79%
50% of 6 situations better than 80%
Nuke24
63% better than 74%
0.83 better than 77%
89.9 better than 82%
1.13 better than 69%
54% of 127 duels better than 57%
22% of 9 situations better than 12%
Ancient23
48% better than 40%
0.77 better than 64%
80.8 better than 46%
1.10 better than 73%
59% of 83 duels better than 88%
30% of 10 situations better than 30%
Dust 221
38% better than 10%
0.84 better than 88%
88.5 better than 83%
1.14 better than 81%
50% of 117 duels better than 42%
31% of 16 situations better than 33%
Anubis18
56% better than 63%
0.75 better than 56%
82.6 better than 60%
1.05-
46% of 61 duels better than 20%
40% of 10 situations better than 58%
Inferno13
62% -
0.82 -
84.3 -
1.15-
45% of 53 duels -
0% of 8 situations -
Cache7
29% -
0.82 -
92.0 -
1.07-
33% of 30 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JoeMis plays

Across 136 matches JoeMis averages K/R 0.80 and ADR 86.4; the rating across the 116 rated matches is 1.10. Biggest strength: 3K rounds at 5.3%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 52 of 116 matches the rating was 1.10 or higher (45%), in 39 it was below 0.90. In 95 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. JoeMis loses the most ELO in match 2 of the day (+33 ELO, win rate 42%). Things go best on Mirage (+112 ELO, win rate 39%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: K/R +0.05, Rating +0.14, ADR +4.6, Headshots +3 pp, ELO +210. Unchanged in recent months: Win rate at 49%. Last 30 days: 30 matches, win rate 47%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.