JoeLaCoke

France
On FACEIT since 2021 66 matches tracked
Last updated:

How does JoeLaCoke play?

Rating 0.87 K/R 0.62 ADR 68.3 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 66 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 41%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.86−0.13 · Ø 0.99 better than 7%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 11%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 1x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 48%+12 pp · Ø 36% better than 99%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.05
= Stayed the same
ADR at 69.5, Headshots at 46%
▼ Got worse
Win rate −24 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.66 (at the start 0.61). Clearly below the average (0.72).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
22 matches · 45% win rate

JoeLaCoke loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.51 · Mirage
  2. Most kills in a match: 27 · Cache
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
50% right on the average
0.68 better than 28%
75.6 better than 28%
0.98 better than 40%
58% of 74 duels better than 87%
30% of 10 situations better than 26%
Mirage16
44% better than 27%
0.62 better than 8%
65.3 better than 2%
0.86 better than 7%
51% of 67 duels right on the average
44% of 9 situations better than 68%
Anubis9
67% -
0.61 -
65.9 -
0.86-
59% of 27 duels -
0% of 3 situations -
Ancient7
57% -
0.59 -
66.1 -
0.77-
43% of 21 duels -
50% of 4 situations -
Cache7
14% -
0.57 -
61.7 -
0.76-
42% of 24 duels -
17% of 6 situations -
Inferno6
67% -
0.64 -
70.8 -
0.90-
86% of 22 duels -
100% of 2 situations -
Nuke4
100% -
0.44 -
62.3 -
0.76-
25% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JoeLaCoke plays

Across 66 matches JoeLaCoke averages K/R 0.62, ADR 68.3 and a rating of 0.87. Biggest strength: Utility hit rate at 48%, better than 99% of level 8 players. Most room to improve: Damage per round (ADR) at 68.3, better than only 2% of level 8 players. Averages 14.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 50% win rate in 16 matches. In 17 of 66 matches the rating was 1.10 or higher (26%), in 35 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. JoeLaCoke loses the most ELO in match 1 of the day (±0 ELO, win rate 45%). Improved over the last three months: K/R +0.05, Rating +0.05. Got weaker: Win rate −24 pp. Unchanged in recent months: ADR at 69.5, Headshots at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.