JoeHog

Ukraine
On FACEIT since 2025 192 matches tracked 26 matches in 30 days
Last updated:

How does JoeHog play?

Rating 1.03 (from 168 matches) K/R 0.74 ADR 82.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−2 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.1
Knife kills 3 in 182 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 45%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 79%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.10, Headshots +4 pp
= Stayed the same
ADR at 83.2
▼ Got worse
Win rate −3 pp, ELO −182

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −183 ELO
32 matches · 41% win rate
On Anubis −92 ELO
25 matches · 48% win rate
Between 6:00 and 12:00 −29 ELO, win rate 45%
On Saturdays −122 ELO, win rate 41%

JoeHog loses the most ELO in match 3 of the day: −183 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.53 · Dust 2
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
45% better than 24%
0.74 better than 42%
81.3 better than 44%
1.05 right on the average
45% of 224 duels better than 13%
24% of 33 situations better than 17%
Mirage45
56% better than 62%
0.72 better than 32%
80.4 better than 41%
1.00 better than 30%
47% of 175 duels better than 21%
47% of 17 situations better than 75%
Dust 240
60% better than 75%
0.75 right on the average
82.4 better than 53%
1.02 better than 36%
46% of 143 duels better than 18%
45% of 20 situations better than 69%
Anubis25
48% better than 32%
0.72 better than 34%
81.5 better than 50%
0.99 better than 28%
58% of 80 duels better than 80%
33% of 15 situations better than 37%
Nuke15
47% -
0.72 -
83.7 -
0.99-
46% of 71 duels -
60% of 5 situations -
Inferno7
57% -
0.87 -
94.5 -
1.20-
55% of 38 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JoeHog plays

Across 182 matches JoeHog averages K/R 0.74 and ADR 82.0; the rating across the 168 rated matches is 1.03. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 60% win rate in 40 matches. In 67 of 168 matches the rating was 1.10 or higher (40%), in 69 it was below 0.90. In 113 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: June 2026 at 1.10. JoeHog loses the most ELO in match 3 of the day (−183 ELO, win rate 41%). Things go best in match 2 of the day (+171 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +171 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, Headshots +4 pp. Got weaker: Win rate −3 pp, ELO −182. Unchanged in recent months: ADR at 83.2. Last 30 days: 26 matches, win rate 54%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.