JoeGoldberg0

Albania
On FACEIT since 2023 266 matches tracked 84 matches in 30 days
Last updated:

How does JoeGoldberg0 play?

Rating 1.02 (from 246 matches) K/R 0.78 ADR 86.5 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 246 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 19%+9 pp · Ø 10% better than 86%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.1
Zeus kills2 in 266 matches
Knife kills 14 in 266 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 45x 4K, 1 ace in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.03, ADR at 86.0, Headshots at 46%, Win rate at 52%
▼ Got worse
K/R −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.91. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.73).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −160 ELO
37 matches · 49% win rate
On Inferno −58 ELO
31 matches · 39% win rate
On Mondays −12 ELO, win rate 41%

JoeGoldberg0 loses the most ELO on Dust 2: −160 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.78 · Mirage
  3. Most kills in a match: 47 · Inferno

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
54% better than 62%
0.82 better than 88%
91.0 better than 92%
1.08 better than 76%
50% of 402 duels better than 45%
54% of 37 situations better than 84%
Mirage63
60% better than 81%
0.77 better than 73%
86.0 better than 81%
1.02 better than 54%
52% of 424 duels better than 61%
35% of 17 situations better than 42%
Anubis47
60% better than 76%
0.76 better than 64%
84.3 better than 69%
0.98 better than 36%
50% of 290 duels better than 44%
39% of 28 situations better than 55%
Dust 237
49% better than 43%
0.82 better than 88%
86.5 better than 82%
1.06 better than 69%
51% of 217 duels better than 53%
35% of 23 situations better than 44%
Inferno31
39% better than 10%
0.76 better than 62%
84.8 better than 69%
0.98 better than 31%
48% of 195 duels better than 29%
21% of 14 situations better than 14%
Nuke11
36% -
0.79 -
84.5 -
1.02-
55% of 49 duels -
50% of 8 situations -
Cache10
30% -
0.69 -
77.3 -
0.87-
44% of 61 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JoeGoldberg0 plays

Across 266 matches JoeGoldberg0 averages K/R 0.78 and ADR 86.5; the rating across the 246 rated matches is 1.02. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 9 players. Averages 17.5 kills per match with 46% headshots. The strongest map is Anubis with a 60% win rate in 47 matches. In 91 of 246 matches the rating was 1.10 or higher (37%), in 94 it was below 0.90. In 226 matches with detailed stats: 45 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. JoeGoldberg0 loses the most ELO on Dust 2 (−160 ELO, win rate 49%). Things go best on Anubis (+289 ELO, win rate 60%). Match no. 1 of the day goes best: 61% win rate, +156 ELO. Got weaker: K/R −0.06. Unchanged in recent months: Rating at 1.03, ADR at 86.0, Headshots at 46%, Win rate at 52%. Last 30 days: 84 matches, win rate 54%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.