Joaco_

Argentina
100 matches tracked
Last updated:

How does Joaco_ play?

Rating 1.25 K/R 0.88 ADR 93.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 100 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 40% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (8 matches).

Level 8

Compared with 1,256 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 42% no comparison

Clutch

Last one alive
Clutch 1v1 won 60% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 42%
AWP share of kills 19% no comparison
K/D 1.27+0.27 · Ø 1.00 better than 98%
Pistol kills per match 3.0
Knife kills 4 in 100 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.2).

2K rounds 11.1% no comparison
3K rounds 9.9% no comparison
MVPs per match 3.1+0.9 · Ø 2.2 better than 98%
4Ks and aces 2x 4K, 0 aces in 8 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 26% no comparison
Utility damage per round 2.0 no comparison
Enemies flashed per round 0.54 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
Whether Joaco_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 85 before.

Kills per round (K/R)

0.89
JulAugSepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −22 ELO
20 matches · 35% win rate
Between 18:00 and 24:00 −22 ELO, win rate 48%
On Fridays +58 ELO, win rate 40%

Joaco_ loses the most ELO in match 2 of the day: −22 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% right on the average
0.85 better than 93%
90.5 better than 92%
1.19 better than 93%
49% of 270 duels better than 44%
35% of 23 situations better than 42%
Dust 221
57% better than 74%
0.91 better than 97%
95.1 better than 97%
1.29 better than 98%
50% of 111 duels better than 47%
27% of 15 situations better than 22%
Ancient11
64% -
0.87 -
96.3 -
1.24-
54% of 84 duels -
33% of 6 situations -
Nuke10
80% -
0.97 -
101.1 -
1.40-
66% of 53 duels -
33% of 3 situations -
Cache7
43% -
1.01 -
104.1 -
1.42-
56% of 48 duels -
33% of 9 situations -
Inferno6
67% -
0.80 -
79.7 -
1.17-
55% of 40 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Joaco_ plays

Across 100 matches Joaco_ averages K/R 0.88, ADR 93.4 and a rating of 1.25. Biggest strength: Rating at 1.25, better than 98% of level 8 players. Averages 19.4 kills per match with 46% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 61 of 100 matches the rating was 1.10 or higher (61%), in 19 it was below 0.90. In 8 matches with detailed stats: 2 4Ks and 0 aces. Joaco_ loses the most ELO in match 2 of the day (−22 ELO, win rate 35%). Things go best on Mirage (+29 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.