JoRo3223

Bulgaria
148 matches tracked
Last updated:

How does JoRo3223 play?

Rating 0.94 K/R 0.66 ADR 72.9 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 18%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.92−0.06 · Ø 0.98 better than 23%
Pistol kills per match 2.5
Knife kills 1 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.9%).

2K rounds 11.7%−1.2 pp · Ø 12.9% better than 17%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 12x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.26).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.41+0.15 · Ø 0.26 better than 83%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.3, Headshots +4 pp
= Stayed the same
Win rate at 48%
▼ Got worse
ELO −473

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.61). Slightly below the average (0.71).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −38 ELO
30 matches · 63% win rate
On Dust 2 −29 ELO
36 matches · 39% win rate
Between 0:00 and 6:00 −7 ELO, win rate 42%
On Mondays −28 ELO, win rate 36%

JoRo3223 loses the most ELO on Anubis: −38 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.58 · Anubis
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
45% better than 30%
0.68 better than 26%
75.5 better than 24%
0.93 better than 27%
46% of 155 duels better than 27%
57% of 28 situations better than 90%
Dust 236
39% better than 14%
0.61 better than 6%
71.3 better than 12%
0.86 better than 8%
46% of 130 duels better than 28%
21% of 14 situations better than 10%
Anubis30
63% better than 84%
0.72 better than 54%
77.8 better than 44%
1.03 better than 62%
48% of 145 duels better than 39%
42% of 26 situations better than 61%
Inferno25
52% better than 54%
0.66 better than 25%
68.7 better than 8%
1.00 better than 54%
48% of 115 duels better than 39%
38% of 13 situations right on the average
Nuke9
33% -
0.66 -
69.4 -
0.88-
56% of 36 duels -
38% of 8 situations -
Cache3
67% -
0.61 -
65.7 -
0.90-
36% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How JoRo3223 plays

Across 148 matches JoRo3223 averages K/R 0.66, ADR 72.9 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 7 players. Most room to improve: Damage per round (ADR) at 72.9, better than only 13% of level 7 players. Averages 15.2 kills per match with 40% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 43 of 148 matches the rating was 1.10 or higher (29%), in 73 it was below 0.90. In 84 matches with detailed stats: 12 4Ks and 2 aces. JoRo3223 loses the most ELO on Anubis (−38 ELO, win rate 63%). Things go best on Ancient (+60 ELO, win rate 45%). From match no. 5 of the day on, things go best: 55% win rate, −5 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.3, Headshots +4 pp. Got weaker: ELO −473. Unchanged in recent months: Win rate at 48%. Last 30 days: 3 matches, win rate 0%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.