JoPniK7

Monaco
126 matches tracked 21 matches in 30 days
Last updated:

How does JoPniK7 play?

Rating 0.91 K/R 0.69 ADR 78.5 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 126 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average.
AWPerEntry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (9%).

Rounds with first kill 16%+7 pp · Ø 9% better than 99%
Opening duels won 50%+2 pp · Ø 48% better than 66%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 22%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so slightly below the average (0.94).

Headshot rate 41%−2 pp · Ø 43% better than 45%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 0.87−0.07 · Ø 0.94 better than 24%
Pistol kills per match 2.6
Knife kills 5 in 126 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly above the average (3.6%).

2K rounds 12.5%+0.1 pp · Ø 12.4% better than 52%
3K rounds 3.9%+0.3 pp · Ø 3.6% better than 69%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 11x 4K, 0 aces in 81 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (3.6).

Utility hit rate 24%−10 pp · Ø 34% better than 5%
Utility damage per round 1.1−2.5 · Ø 3.6 better than 2%
Enemies flashed per round 0.06−0.17 · Ø 0.23 better than 5%
Deaths per round 79%+6 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +3 pp, Win rate +10 pp
= Stayed the same
K/R at 0.69, Rating at 0.92, ADR at 78.0
▼ Got worse
ELO −171

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.69. Right on the average (0.69).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −10 ELO
44 matches · 43% win rate
From match 5 of the day ±0 ELO
36 matches · 39% win rate
On Mondays ±0 ELO, win rate 32%

JoPniK7 loses the most ELO on Mirage: −10 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 32 · Vertigo

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
43% better than 30%
0.69 right on the average
76.4 better than 45%
0.92 better than 38%
47% of 307 duels better than 42%
20% of 10 situations better than 13%
Dust 223
57% better than 80%
0.68 better than 46%
79.2 better than 64%
0.90 better than 29%
48% of 129 duels right on the average
20% of 5 situations better than 12%
Anubis18
61% better than 84%
0.67 better than 40%
75.5 better than 42%
0.90 better than 33%
47% of 131 duels better than 44%
43% of 7 situations better than 68%
Nuke14
43% -
0.77 -
88.8 -
0.98-
49% of 106 duels -
40% of 5 situations -
Ancient11
45% -
0.68 -
76.9 -
0.85-
52% of 60 duels -
50% of 2 situations -
Cache7
57% -
0.65 -
78.2 -
0.89-
47% of 51 duels -
-
Inferno7
43% -
0.62 -
80.7 -
0.78-
44% of 43 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JoPniK7 plays

Across 126 matches JoPniK7 averages K/R 0.69, ADR 78.5 and a rating of 0.91. Biggest strength: Rounds with first kill at 16%, better than 99% of level 4 players. Most room to improve: Utility damage per round at 1.1, better than only 2% of level 4 players. Averages 15.3 kills per match with 41% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 35 of 126 matches the rating was 1.10 or higher (28%), in 65 it was below 0.90. In 81 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 0.99. JoPniK7 loses the most ELO on Mirage (−10 ELO, win rate 43%). Things go best in match 3 of the day (−54 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, −54 ELO. Improved over the last three months: Headshots +3 pp, Win rate +10 pp. Got weaker: ELO −171. Unchanged in recent months: K/R at 0.69, Rating at 0.92, ADR at 78.0. Last 30 days: 21 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.