JoKiq

Ukraine
On FACEIT since 2026 81 matches tracked
Last updated:

How does JoKiq play?

Rating 0.99 K/R 0.72 ADR 81.0 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 81 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +103
= Stayed the same
Win rate at 65%
▼ Got worse
K/R −0.13, Rating −0.23, ADR −9.9

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.65 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +23 ELO, win rate 56%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 1.68 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
67% better than 94%
0.73 better than 46%
81.2 better than 53%
1.03 right on the average
48% of 101 duels better than 32%
33% of 9 situations better than 35%
Ancient19
58% better than 69%
0.73 better than 41%
82.7 better than 58%
0.99 better than 35%
51% of 99 duels right on the average
67% of 3 situations better than 97%
Anubis17
65% better than 88%
0.70 better than 32%
79.7 better than 45%
0.96 better than 26%
48% of 81 duels better than 30%
70% of 10 situations better than 98%
Dust 212
83% -
0.71 -
79.9 -
0.94-
46% of 76 duels -
100% of 1 situations -
Inferno10
40% -
0.72 -
81.7 -
1.01-
47% of 62 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JoKiq plays

Across 81 matches JoKiq averages K/R 0.72, ADR 81.0 and a rating of 0.99. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 83% win rate in 12 matches. In 28 of 81 matches the rating was 1.10 or higher (35%), in 31 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.18. Things go best on Mirage (+17 ELO, win rate 67%). Match no. 1 of the day goes best: 75% win rate, +17 ELO. Improved over the last three months: Headshots +2 pp, ELO +103. Got weaker: K/R −0.13, Rating −0.23, ADR −9.9. Unchanged in recent months: Win rate at 65%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.