JiziLQL

Poland
On FACEIT since 2017 95 matches tracked 35 matches in 30 days
ELO ▼ 19
2,429
30-day peak: 2,498
Rank EU
#66,871
Poland #3,534 in Poland
Last updated:

How does JiziLQL play?

Rating 1.14 (from 91 matches) K/R 0.82 ADR 86.8 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 91 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.2
Knife kills 1 in 95 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 20x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether JiziLQL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.75
JunJulAugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −4 ELO
25 matches · 44% win rate

JiziLQL loses the most ELO on Inferno: −4 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Inferno
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
67% better than 92%
0.84 better than 86%
89.1 better than 84%
1.17 better than 85%
54% of 156 duels better than 66%
67% of 9 situations better than 97%
Inferno25
44% better than 21%
0.86 better than 85%
89.7 better than 81%
1.23 better than 89%
66% of 124 duels better than 96%
25% of 12 situations better than 21%
Ancient13
38% -
0.72 -
75.8 -
0.96-
43% of 61 duels -
60% of 10 situations -
Cache13
62% -
0.80 -
88.8 -
1.11-
57% of 76 duels -
50% of 2 situations -
Dust 212
25% -
0.87 -
89.6 -
1.24-
48% of 52 duels -
45% of 11 situations -
Nuke3
0% -
0.81 -
86.2 -
0.89-
36% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How JiziLQL plays

Across 95 matches JiziLQL averages K/R 0.82 and ADR 86.8; the rating across the 91 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 50% headshots. The strongest map is Mirage with a 67% win rate in 27 matches. In 47 of 91 matches the rating was 1.10 or higher (52%), in 23 it was below 0.90. In 88 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.22. JiziLQL loses the most ELO on Inferno (−4 ELO, win rate 44%). Things go best on Mirage (+7 ELO, win rate 67%). Last 30 days: 35 matches, win rate 51%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.