Jixxy

Germany
On FACEIT since 2019 115 matches tracked 23 matches in 30 days
Last updated:

How does Jixxy play?

Rating 0.91 K/R 0.65 ADR 73.5 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.89−0.08 · Ø 0.97 better than 13%
Pistol kills per match 4.1
Knife kills 4 in 115 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.8%).

2K rounds 11.0%−1.8 pp · Ø 12.8% better than 6%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 13x 4K, 0 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 86%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 67%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether Jixxy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Best month: October 2026 with 0.67.

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
23 matches · 52% win rate
On Saturdays −45 ELO, win rate 41%

Jixxy loses the most ELO on Anubis: −23 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
55% better than 66%
0.67 better than 24%
76.7 better than 34%
0.90 better than 14%
52% of 188 duels better than 61%
42% of 19 situations better than 62%
Anubis23
52% better than 53%
0.63 better than 11%
69.1 better than 6%
0.89 better than 13%
48% of 115 duels better than 38%
33% of 9 situations better than 36%
Cache13
38% -
0.65 -
71.2 -
0.92-
48% of 65 duels -
40% of 5 situations -
Inferno13
54% -
0.60 -
67.3 -
0.87-
47% of 62 duels -
20% of 15 situations -
Nuke11
73% -
0.78 -
85.3 -
1.05-
47% of 43 duels -
43% of 7 situations -
Mirage6
33% -
0.57 -
67.1 -
0.79-
43% of 30 duels -
0% of 1 situations -
Ancient4
50% -
0.62 -
80.7 -
0.76-
57% of 14 duels -
100% of 1 situations -
Vertigo3
67% -
0.76 -
85.9 -
1.11-
27% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jixxy plays

Across 115 matches Jixxy averages K/R 0.65, ADR 73.5 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 8 players. Most room to improve: Rating at 0.91, better than only 13% of level 8 players. Averages 14.5 kills per match with 49% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 31 of 115 matches the rating was 1.10 or higher (27%), in 53 it was below 0.90. In 110 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. Jixxy loses the most ELO on Anubis (−23 ELO, win rate 52%). Things go best on Dust 2 (+29 ELO, win rate 55%). Match no. 2 of the day goes best: 67% win rate, +27 ELO. Last 30 days: 23 matches, win rate 57%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.