Jin_w00

South Korea
On FACEIT since 2024 152 matches tracked
Last updated:

How does Jin_w00 play?

Rating 1.00 (from 131 matches) K/R 0.73 ADR 80.0 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 3.0
Knife kills 1 in 152 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 19x 4K, 4 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.18, Win rate +17 pp
= Stayed the same
K/R at 0.74, ADR at 79.6, Headshots at 48%
▼ Got worse
ELO −360

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
60 matches · 45% win rate
On Anubis −56 ELO
23 matches · 48% win rate
Between 0:00 and 6:00 −51 ELO, win rate 46%
On Fridays −76 ELO, win rate 41%

Jin_w00 loses the most ELO in match 1 of the day: −83 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 36%
0.73 right on the average
80.0 better than 50%
0.96 better than 31%
48% of 168 duels better than 35%
32% of 22 situations better than 33%
Dust 239
49% better than 46%
0.72 better than 45%
79.7 better than 48%
1.00 better than 44%
52% of 138 duels better than 58%
58% of 19 situations better than 92%
Ancient28
54% better than 63%
0.69 better than 26%
75.7 better than 23%
0.97 better than 34%
47% of 95 duels better than 28%
70% of 10 situations better than 98%
Anubis23
48% better than 43%
0.72 better than 42%
82.4 better than 62%
1.02 right on the average
54% of 81 duels better than 68%
40% of 15 situations better than 58%
Inferno8
88% -
0.84 -
82.3 -
1.14-
50% of 44 duels -
0% of 1 situations -
Nuke3
67% -
0.93 -
94.7 -
1.29-
62% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jin_w00 plays

Across 152 matches Jin_w00 averages K/R 0.73 and ADR 80.0; the rating across the 131 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 9 players. Averages 16.3 kills per match with 48% headshots. The strongest map is Ancient with a 54% win rate in 28 matches. In 45 of 131 matches the rating was 1.10 or higher (34%), in 48 it was below 0.90. In 111 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. Jin_w00 loses the most ELO in match 1 of the day (−83 ELO, win rate 45%). Things go best on Dust 2 (+23 ELO, win rate 49%). Match no. 2 of the day goes best: 58% win rate, −11 ELO. Improved over the last three months: Rating +0.18, Win rate +17 pp. Got weaker: ELO −360. Unchanged in recent months: K/R at 0.74, ADR at 79.6, Headshots at 48%. Last 30 days: 4 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.